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Old Dominion University

Social and Behavioral Sciences

STEMPS Faculty Publications

Virtual reality

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Full-Text Articles in Education

Use Of Virtual Reality Head-Mounted Displays For Engineering Technology Students And Implications On Spatial Visualization, Petros Katsioloudis, Mildred Jones, Vukica Jovanovic Jan 2017

Use Of Virtual Reality Head-Mounted Displays For Engineering Technology Students And Implications On Spatial Visualization, Petros Katsioloudis, Mildred Jones, Vukica Jovanovic

STEMPS Faculty Publications

Results from a number of studies indicate that the use of head-mounted displays can influence spatial visualization ability; however, research provides inconsistent results. Considering this, a quasi-experimental study was conducted to identify the existence of statistically significant effects on rotational view drawing ability due to the impacts of the displays. In particular, the study compared the use of three different types of displays; head-mounted, pc dynamic and 3D printed and whether a significant difference exists towards rotational view drawing ability, among engineering technology students. According to the results of this study it is suggested that the impact of the display …


Haptics-Augmented Training Software For Undergraduate Engineering Mechanics, Ernur Karadogan, Robert L. Williams, David R. Moore, Tian Luo Jan 2012

Haptics-Augmented Training Software For Undergraduate Engineering Mechanics, Ernur Karadogan, Robert L. Williams, David R. Moore, Tian Luo

STEMPS Faculty Publications

This paper presents the development efforts for a set of software activities and tutorials to augment teaching and learning in standard required undergraduate engineering mechanics courses. Using these software activities, students can change parameters, predict answers, compare outcomes, interact with animations, and feel the results. The overall system aims to increase teaching and learning effectiveness by rendering the concepts compelling, fun, and engaging. The problem with current examples and homework problems is that they are flat, static, boring, and non-engaging, which may lead to student attrition and a less than full grasp of fundamental principles. We implement integration of haptics …