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Nova Southeastern University

Qualitative

Language and Literacy Education

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English Language Learning Through Non-Technology Games: A Case Study Of International Students At A Lithuanian University, Nagaletchimee Annamalai, Muhammad Kamarul Kabilan, Radzuwan Ab Rashid, Giedre Valunaite Oleskevicience, Vilhelmina Vaičiūnienė Oct 2021

English Language Learning Through Non-Technology Games: A Case Study Of International Students At A Lithuanian University, Nagaletchimee Annamalai, Muhammad Kamarul Kabilan, Radzuwan Ab Rashid, Giedre Valunaite Oleskevicience, Vilhelmina Vaičiūnienė

The Qualitative Report

Research on gamified language learning often involves the use of digital games. Little is known about the use of non-technology games in promoting language learning despite their accessibility. This paper aims to fill in this lacuna by providing insights into international students’ engagement in non-technology gamified English language learning in the context of a Lithuanian university. The research, which used a case study approach as its methodology, involved a total of 30 international students at a Lithuanian university together with their two instructors. They were observed for two weeks, and then interviewed by the researchers. An inductive thematic analysis approach …