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Full-Text Articles in Education

Reimagining The Stacks: Classroom Technology And Library Collaboration For Writing In The Disciplines, Jossalyn Larson, Daniel C. Reardon Jan 2017

Reimagining The Stacks: Classroom Technology And Library Collaboration For Writing In The Disciplines, Jossalyn Larson, Daniel C. Reardon

The Journal of Student Success in Writing

This article details the process by which one university redesigned a first year writing course to better promote discipline-specific and best-practice research techniques. The program offers experiential learning activities through scholarly collaboration, using library staff as mentors, producing an open-access peer-reviewed student journal, and emphasizing face-to-face interaction of peer research communities. It has the potential to establish for students in high school, community colleges and universities that research writing is fundamentally about joining and contributing to a conversation.


Technology, Games And Learning In An Intermediate Spanish Class, Rosalind Arthur Apr 2016

Technology, Games And Learning In An Intermediate Spanish Class, Rosalind Arthur

South East Coastal Conference on Languages & Literatures (SECCLL)

This presentation examines some theories of learning at the tertiary level of education, and tests them in a research activity involving games and learning/knowledge. Two Intermediate Spanish classes are engaged in preliminary research to measure the effectiveness of a simple game (hangman) and technology (Responseware/clickers) as practice and review tools versus traditional methods; in formative assessment.

The presentation will consist of reporting on the Quantitative results focusing on the impact of using games in learning on students in the digital age. Student attitudes based on a qualitative survey administered to the students involved will be included in the report.

Both …


Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham Oct 2012

Leaving In The Past: The Role History Plays In Video Games, Joseph Fordham

Electronic Theses and Dissertations

How can something considered by many within academia as childish or a waste of time be potentially useful in presenting or even studying history? Not only has the video game industry grown into one of the largest forms of media in the world, but these games are also finding use as a training aid for the military and major companies, as an advertising medium, and, most importantly, as a tool for teaching. As developmental capabilities improve with new generations of graphics hardware, video games are turning towards the recreation of real-world and historical events. This drive towards realism and accuracy …