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Software Based Approach To Realtime Sports Graphics, Honesty Beaton
Software Based Approach To Realtime Sports Graphics, Honesty Beaton
SACAD: John Heinrichs Scholarly and Creative Activity Days
My research presents a software-based approach to real-time sports graphics, leveraging Unity, C#, and OpenCV. We aimed to enhance viewer engagement by providing dynamic and interactive graphics during sports broadcasts. My method involves real-time analysis of video feeds to cut out players, place them onto a virtual court, and underlay immersive visuals, giving the appearance that virtual visuals physically exist beneath a player. Evaluation of this approach demonstrates the effectiveness of utilizing a software-based approach for real-time sports graphics, akin to traditional hardware-based solutions