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Full-Text Articles in Education

Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear Feb 2024

Narrative World Building: Creative Applications For Gamification In Study Abroad, Ashley Lear

Publications

This study examined a cohort of 12 study abroad participants taking a course on video game topography and narrative in Salamanca, Spain, to determine how inhabiting and co-creating narrative worlds as part of the coursework might impact the experiences of the students inside and outside of the classroom as they engaged in mandated and optional cultural engagement activities, such as museum tours and excursions to historical sites. Students completed two gameful learning activities: 1) they co-created their own narrative game world in a group game proposal assignment drawing upon research from storytelling through game environments, and 2) they created independent …


Blurred Boundaries: Sussing Out Thresholds Between Wac And Wpa In Administrative Professionalization, Amy T. Cicchino, Mandy Olejnik, Christina Lavecchia, Al Harahap May 2023

Blurred Boundaries: Sussing Out Thresholds Between Wac And Wpa In Administrative Professionalization, Amy T. Cicchino, Mandy Olejnik, Christina Lavecchia, Al Harahap

Publications

Over the past 50 years, the field of WAC has increasingly shifted from discussions of starting programs to efforts of sustaining programs (Cox, Galin, & Melzer, 2018). Similarly, WAC pedagogical support has moved from the oneoff workshop model of “writing-to-learn” pedagogy (Walvoord, 1996) to other models of effecting long-term change with faculty (Glotfelter, Updike, & Wardle, 2020; Martin, 2021). Alongside these programmatic and pedagogical trends, we argue that WAC administrative support and professionalization need to similarly grow. To work toward sustainability as a field, we need to (re)consider the professionalization of WAC administrators—both in graduate school and throughout their careers.


Syllabus Design For Place-Based Gen-Ed Courses, Andy Oler, Yunxiao Liu Jan 2019

Syllabus Design For Place-Based Gen-Ed Courses, Andy Oler, Yunxiao Liu

Publications

No abstract provided.


Seeing And Understanding Data: A Mini-Primary Source Project For Students Of Statistics, Charlotte Bolch, Beverly Wood Jan 2018

Seeing And Understanding Data: A Mini-Primary Source Project For Students Of Statistics, Charlotte Bolch, Beverly Wood

Publications

Mathematicians and scientists included drawings in their work before the first statistical graphs were invented. However, their illustrations were meant to depict quantifiable relationships rather than exposing statistical variability. The uses of pictorial representations or charts to convey trends among variable measurements dates back to at least the late 10th century. However, this means of communication did not gain the widespread appreciation it enjoys today until technological advances in the 21st century stimulated the growth of a new field, data visualization. The mini-Primary Source Project (PSP) Seeing and Understanding Data provides students the opportunity to explore the evolution of statistical …


Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Jan 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers Jan 2017

Stem, Video Game Play, & Gender = Personalization, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences regarding game play, purpose, and design be considered to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Guest Editor's Column, Geoffrey Kain Jan 2015

Guest Editor's Column, Geoffrey Kain

Publications

“Increasingly in higher education we are said to value interdisciplinary approaches to subjects, to consider creative means to perforate if not actually dissolve some boundaries between disciplines, to potentially develop courses or opportunities for students and/or faculty to establish some innovative bridges between the arts and sciences, philosophy and technology, etc…”


"I Don't Know If That Was The Right Thing To Do": Cross-Disciplinary/Cross-Institutional Faculty Respond To L2 Writing, Lindsey Ives, Elizabeth Leahy, Anni Leming, Tom Pierce, Michael Schwartz Jan 2014

"I Don't Know If That Was The Right Thing To Do": Cross-Disciplinary/Cross-Institutional Faculty Respond To L2 Writing, Lindsey Ives, Elizabeth Leahy, Anni Leming, Tom Pierce, Michael Schwartz

Publications

This chapter investigates faculty expectations for student writing, specifically L2 writers of English, across disciplines at a flagship university and an urban community college in the southwest. Drawing from a faculty survey and follow-up interviews with faculty from various disciplines, the authors argue that study participants tend to hold multilingual writers to a monolingual standard, but that they are conflicted and/or ambivalent about this practice. The survey and interview data show, first, that markers of nonnative speaker status or any features that depart from Standard American Academic English often discourage and even preclude engagement with higher order concerns like ideas …


Instituting Large Scale Change At A Research Intensive University: A Case Study, Robert Drake, James Crawford, Chad Rohrbacher Jan 2014

Instituting Large Scale Change At A Research Intensive University: A Case Study, Robert Drake, James Crawford, Chad Rohrbacher

Publications

This paper uses Bolman and Deal’s four analytic frames to examine the difficulty of instituting large-scale change at one research-intensive university. In this case, the partially successful attempt to implement a new curriculum for undergraduates at North Carolina Agricultural and Technical State University is explored. The authors theorize that if an institution is to attempt a far-reaching, innovative transformation, it must have consistent leadership and the commitment of middle managers. Otherwise well-crafted plans are doomed to meet resistance.


Evolving: Using Science Fiction To Engage Students In Evolutionary Theory, Chad Rohrbacher Jan 2013

Evolving: Using Science Fiction To Engage Students In Evolutionary Theory, Chad Rohrbacher

Publications

Evolutionary biology is not well-understood by a majority of the population. Many misperceptions and misconceptions exist as well as outright resistance to the theory. Various teaching and learning strategies have been tried in an attempt to involve students in exploring the theory, with mixed results. The use of science fiction to engage students in this area has been sparse, and virtually no quantitative assessment of learning with the method has been done. Using Origins, an anthology based on evolution, we created an interdisciplinary teacher’s resource manual that will be offered free to teachers. This paper examines some of the difficulties …


Significant Learning: Effectively Using Tarantino’S Reservoir Dogs In A Critical Writing Class, Chad Rohrbacher Jan 2012

Significant Learning: Effectively Using Tarantino’S Reservoir Dogs In A Critical Writing Class, Chad Rohrbacher

Publications

Using film in class is nothing new. Film in higher education has been used to explore content, ideas, context, social or political issues, highlight discussions and model certain behaviors, among other things. For years I have used film to highlight rhetorical appeals, audience awareness, and logical fallacies, or to set up critical thinking discussions and writing assignments. We might watch Monty Python and the Holy Grail, for example, and highlight the various logical fallacies that are present; however, there seemed to be a lack of “deeper learning.” While these types of assignments focusing on one specific student learning outcome like …


Play Education Video Games On Their Terms, Wendi M. Kappers Jan 2011

Play Education Video Games On Their Terms, Wendi M. Kappers

Publications

It is imperative when utilizing educational video games in K-12 classrooms that student preferences with regard to game play, purpose, and design be considered in order to maximize game play efficiency for learning. As Web 2.0 content infiltrates our educational medium, student customization is key. This manuscript intends to share customization requests gleaned during an 18-week experimental study examining educational video game effects upon 7th graders enrolled in Mathematics and Mathematics 2 courses.


Analysis Of The Supporting Websites For The Use Of Instructional Games In K-12 Settings, Mansureh Kebritchi, Wendi M. Kappers Phd, Atsusi Hirumi, Renee Henry Jan 2009

Analysis Of The Supporting Websites For The Use Of Instructional Games In K-12 Settings, Mansureh Kebritchi, Wendi M. Kappers Phd, Atsusi Hirumi, Renee Henry

Publications

This article identifies resources to be included in a website designed to facilitate the integration of instructional games in K-12 settings. Guidelines and supporting components are based on a survey of K-12 educators who are integrating games, an analysis of existing instructional game websites, and summaries of literature on the use of educational software in K-12 settings and teacher technology training. The results indicate that educators face three main challenges when integrating games, including: (a) technical and logistical requirements, (b) curriculum integration, and (c) teacher training. To overcome these challenges, K-12 educators should be provided with: (a) curriculum resources, (b) …


Dissertation Distress: A Room Of One's Own With A Crib And A Computer, Joanne Detore-Nakamura Oct 2003

Dissertation Distress: A Room Of One's Own With A Crib And A Computer, Joanne Detore-Nakamura

Publications

The author writes of her efforts to finish her doctoral dissertation while rearing a toddler. Adjustments must be made.