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Full-Text Articles in Education

Small Group Knowledge Management And The Support Of Student Learning, Stuart Garner Jan 2011

Small Group Knowledge Management And The Support Of Student Learning, Stuart Garner

Research outputs 2011

Personal knowledge management has been defined to be “A process and strategy for properly using the tools of technology for enhancing information, learning and inquiry skills” [1] and has been applied to student learning by using a model [2] based on that of Dorsey [3]. This paper extends that model to include interpersonal, small group knowledge management in an attempt to better reflect the way in which students are required to collaborate in their production of group projects. The model of small group knowledge management (SGKM) has then been implemented by using wikis and then utilized within an MBA unit …


Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon Jan 2011

Exploring The Use Of Audio-Visual Feedback Within 3d Virtual Environments To Provide Complex Sensory Cues For Scenario-Based Learning, Michael Garrett, Mark Mcmahon

Research outputs 2011

The continuous quest for ever increasing fidelity in 3D virtual worlds is running parallel to the emergence and adoption of low-cost technologies to implement such environments. In education and training, complex simulations can now be implemented on standard desktop technologies. However, such tools lack the means to represent multisensory data beyond audio-visual feedback. This paper reports on a study that involved the design, development and implementation of a 3D learning environment for underground mine evacuation. The requirements of the environment are discussed in terms of the sensory information that needs to be conveyed and techniques are described to achieve this …


The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung Jan 2011

The Natives Are Restless: Meeting The Diversity And Needs Of Millennial Students In A Large Undergraduate Unit, Mark Mcmahon, Joo Jung

Research outputs 2011

Today’s students are referred to as ‘digital natives’. But what does it mean to be digitally native? How does the digital nativeness affect the way student learn and we teach? This paper examines the key characteristics of Millennial students, and outlines teaching and learning strategies. A modular structure was implemented in first year undergraduate unit to trial the new strategies. Challenges and successes of the trial are described.


Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson Jan 2011

Enhancing Nutritional Learning Outcomes Within A Simulation And Pervasive Game-Based Strategy [Conference Paper], Mark Mcmahon, Shane Henderson

Research outputs 2011

Games are often seen as a means of enhancing motivation in learning. Despite the rhetoric, however, games that provide quality experiences for learners are hard to find. One reasoning is the focus on the game medium without a clear understanding of the strategy behind it. This paper outlines a game designed to raise primary school-aged children’s awareness of nutritional issues using simulation and pervasive gaming strategies. Nute implements ubiquitous mobile technology and QR Code scanning to allow players to engage in virtual shopping. The effects of their dietary choices are manifest in a simulated character, Nute, who has similar dietary …


Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson Jan 2011

Exploring The Nature Of Immersion In Games To Enhance Educational Engagement, Mark Mcmahon, Shane Henderson

Research outputs 2011

Student engagement is often considered one of the most important determinants of successful learning. An often cited argument for games in learning is their value to be ‘immersive’. Beyond the rhetoric however, a model needs to be developed of immersion to identify the cognitive and affective factors involved and to tie it into existing theories relating to flow and narratology. This paper presents a model of immersion and details findings based upon the development and implementation of a range of levels in a 3D ‘first person shooter’ game which were evaluated according to criteria for immersion. A range of potential …


Online Supervisor Compliance Training, Joseph Luca, Mark Mcmahon Jan 2011

Online Supervisor Compliance Training, Joseph Luca, Mark Mcmahon

Research outputs 2011

Supervisor training for postgraduate research candidates has been recognised as a priority area by the Australian Government and institutional quality auditing agencies for many years. The need for increased Doctoral completions to help bolster the academic workforce is well documented, as is the influence of effective supervision for timely completions. More discussions need to be had about delivering effective supervisor training, and also distinguishing between training for supervisor compliance and training for supervisor best practice.


Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon Jan 2011

Managing Large E-Learning Development Initiatives: Lessons Learnt From The Australian Flexible Learning Toolbox Project, Mark Mcmahon

Research outputs 2011

This paper reports on a research consultancy undertaken for the Flexible Learning Framework in reviewing management processes undertaken as part of Series 13 of Flexible Learning Toolboxes. Toolboxes are e-learning products that cover multiple Units of Competency in National Training Packages. In the 13th iteration of the project a number of initiatives were implemented designed to support the development of 7 Toolboxes. The research explores the role of documentation and communication processes and their impact on the development experiences of key stakeholders such as the designers, developers and managers of the products. Findings identified a number of important factors with …


Wiki Design For Student Assignments: Should It Be Prescribed Or Emergent?, Paul Jackson, Stuart Garner, Jane Klobas Jan 2011

Wiki Design For Student Assignments: Should It Be Prescribed Or Emergent?, Paul Jackson, Stuart Garner, Jane Klobas

Research outputs 2011

In this paper we examine how to approach the question of information and site design in the use of wikis for student group assignments. The popular literature about Wikis proposes that they allow for “emergent, user-driven design”. We develop a model in order to analyse what approach to design might be appropriate in student group work. We gave one class of students a prescribed assignment layout with clear instructions regarding navigation menus and another group the same assignment with little or no guidance about how to design their site. Initial results show that prescribing the design increases perceptions of self-efficacy. …


Integrating The Academic Experience: An Inter-Disciplinary Approach To The Authentic Marketing Research Experience, Gary J. Marchioro, Maria M. Ryan, Timothy J. Perkins Jan 2011

Integrating The Academic Experience: An Inter-Disciplinary Approach To The Authentic Marketing Research Experience, Gary J. Marchioro, Maria M. Ryan, Timothy J. Perkins

Research outputs 2011

This paper describes the evolution of an innovative inter–disciplinary approach to teaching and learning in a University Faculty of Business. Further, it reviews the implementation of a series of unique, integrated and authentic assessments involving units based in the marketing, urban planning and business communication disciplines. The project has used the production of Revitalization Plans for the University‘s campuses as the basis for integrating student teaching and learning. It has championed an approach which moves away from the traditional ‗silo‘ methods of academic assessment to integrated, contextualised learning which develops both generic and discipline-specific skills such as client/consultation roles, business …


Does Problem Based Learning Deliver The Goods?, Stephen Benson Jan 2011

Does Problem Based Learning Deliver The Goods?, Stephen Benson

Research outputs 2011

Much of university teaching is grounded in a traditional or semi-traditional mode, that is it is lecturer centric and at least partly didactic. There are numerous reasons for this which include: a reluctance to change on the part of academics; the changing nature of the student demographic; an increasing emphasis on “education as a service”; risk averse behavior on the part of academics, academic managers fearing adverse student feedback and the financial imperatives which require the maximization of student progress and retention. It has been argued that “safe”, traditional approaches to pedagogy do not prepare students for the world of …


Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering Jan 2011

Using Ipad2 To Assess Students' Live Performances And Actively Engage Students With Tutor And Peer Feedback, Julia Wren, Alistair B. Campbell, John Heyworth, Christine Lovering

Research outputs 2011

Assessing student live performances can be challenging because markers need to make quick and often complex judgements about the learning while at the same time record information and watch the performance. This is further challenged where multiple markers are involved and moderation between markers is required. Maintaining fairness and validity throughout the assessment process can consequently become a significant issue. Moderation of assessment can cause a delay in the turnaround time for student feedback because markers need to meet and review. In addition, the ‘busy type of work’ associated with compiling and sorting individual marks and distributing them to students, …