Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

2017

Active learning

Social and Behavioral Sciences

Articles 1 - 3 of 3

Full-Text Articles in Education

Building Data And Information Literacy In The Undergraduate Chemistry Curriculum, Yasmeen Shorish, Barbara A. Reisner Mar 2017

Building Data And Information Literacy In The Undergraduate Chemistry Curriculum, Yasmeen Shorish, Barbara A. Reisner

Yasmeen Shorish

The Literature and Seminar sequence at James Madison University has been used to develop the chemistry information literacy skills of chemistry majors for over four decades. These courses have been continually updated to emphasize information literacy skills for the twenty-first century. This chapter describes the methods that have been developed to improve chemical, data and general information literacy at a large, public, primarily undergraduate institution. The focus of the first semester course, described in this chapter, is on skill building rather than teaching specific resources. It is a model of integration and collaboration between chemistry faculty and chemistry librarians. Changes …


Hunting For Qr Codes: Linking Students To The Music Collection, Veronica A. Wells Jan 2017

Hunting For Qr Codes: Linking Students To The Music Collection, Veronica A. Wells

Veronica Wells

Libraries are exploring the use of Quick Response (QR) codes, to market to and connect users with libraries' services. The University of the Pacific has been experimenting with QR codes in an innovative way: to introduce first-year music majors to the physical music library materials via a QR code scavenger hunt. This article discusses the library literature on QR codes and scavenger hunts, as well as the University of the Pacific's QR code scavenger hunt from creation to assessment. Additionally, recommendations are given for designing a similar pedagogical tool at your library.


Gamifying A First Year Biology Lab Library Session, Lisa Rose-Wiles, Veronica Amour Jan 2017

Gamifying A First Year Biology Lab Library Session, Lisa Rose-Wiles, Veronica Amour

Praxis Presentations

Three years of work with a Biology lab course suggests that an embedded librarian has a positive impact on some student research skills. However, student feedback indicated that students want more interactive library sessions. The science librarian worked with an instructional designer to introduce elements of “gamification” into a library presentation and other library materials. In fall 2016 the science librarian integrated Top Hat, a teaching platform designed to help professors engage students, into library sessions for 16 biology labs. She also introduced Bernard Lonergan's Generalized Empirical Method (GEM) as a research framework. In this session we report on the …