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Full-Text Articles in Education
Interdisciplinary Summer Institute Offering Steam Activities For At-Risk Middle School Students, Katherine Zaromatidis, Kara Naidoo
Interdisciplinary Summer Institute Offering Steam Activities For At-Risk Middle School Students, Katherine Zaromatidis, Kara Naidoo
The STEAM Journal
A one-week long summer institute was designed for at-risk middle school students with two goals in mind: increasing interest in scientific inquiry through the use of artistic venues and exposing students to a higher education setting to motivate future goals of post-secondary education. Students were brought to the Iona College campus and were led through STEAM activities by a multi-disciplinary team of educators, who were assisted by a group of motivated undergraduate and graduate students. The summer institute culminated in a dramatic performance prepared and delivered by each of the students.
Creating Steam With Design Thinking: Beyond Stem And Arts Integration, Danah Henriksen
Creating Steam With Design Thinking: Beyond Stem And Arts Integration, Danah Henriksen
The STEAM Journal
This article suggests the value in a broad view of STEAM beyond arts-integration, as well as the potential of design thinking for STEAM. Despite much interest in STEAM it is often challenging for many teachers to integrate into their teaching of school subject matter. I suggest that as an interdisciplinary crossroads, design thinking provides a natural bridge between the arts, sciences, and other subjects. In this it can offer guiding flexible structure and in-road for teachers to design STEAM-based lessons, and to incorporate as an integrated aspect of students’ STEAM learning. I discuss an example of an elementary Spanish teacher, …
Into The Woods - Environmental Problem Solving Through Steam Lesson Planning, Laura Rachel Fattal
Into The Woods - Environmental Problem Solving Through Steam Lesson Planning, Laura Rachel Fattal
The STEAM Journal
Title - Into the Woods – environmental problem solving through STEAM lesson planning
Abstract
The STEAM conversation takes on new urgency in the preservice university classroom due to its potential for synergistic problem solving of real world problems. The visual and performing arts invite creativity to be understood as social practice and aesthetic flexibility and the assessment of the practice through student/student and student/teacher curiosity building. In this article pedagogical praxis is centered on the critical issue of climate change caused by global warming. The praxis addresses:
- University preservice candidates’ arts-integrated teaching and learning focusing on climate change,
- Provocative rewriting …
Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis
Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis
The STEAM Journal
This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration …
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall
The STEAM Journal
This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.