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2017

Theses and Dissertations

Gender

University of South Carolina

Articles 1 - 2 of 2

Full-Text Articles in Education

Learning To Question The World: Navigating Critical Discourse Around Gender And Racial Inequities And Injustices In A Second And Third Grade Classroom, Christopher L. Hass Jan 2017

Learning To Question The World: Navigating Critical Discourse Around Gender And Racial Inequities And Injustices In A Second And Third Grade Classroom, Christopher L. Hass

Theses and Dissertations

This qualitative study, situated within a critical theory frame (Friere, 1970; Grant, Brown, & Brown, 2016; hooks, 1994; Kincheloe, 2008), explored the ways elementary students engaged in and constructed meaning from critical classroom discussions exploring inequities and injustices as related to gender and race. The questions guiding the study were: (1) How do my students construct meaning during class discussions regarding issues of equity and injustice around gender and race?, (2) What role do I play in constructing, shaping, and maintaining opportunities for students to create meaning during these discussions?, and (3) What tensions do my students encounter when engaging …


The Perceptions Of Students On A Cooperative, Gamebased Learning Latin Curriculum: An Action Research Study, Jason Dean Blackburn Jan 2017

The Perceptions Of Students On A Cooperative, Gamebased Learning Latin Curriculum: An Action Research Study, Jason Dean Blackburn

Theses and Dissertations

This action research study describes the impact of Operation LAPIS, a cooperative gamebased Latin 1 curriculum, upon student perceptions in a large suburban high school in South Carolina. The game served as an introduction to Latin grammar, vocabulary, and the daily life of a Roman teenager for 15 Latin 1 students who participated in the study. Syntax, vocabulary acquisition, and cultural studies are essential standards-based elements of learning Latin. Students were surveyed regarding their opinions on the game’s approach to grammar, vocabulary, Roman daily life, and game-based learning in general. These surveys produced a quantitative data set that allowed the …