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Full-Text Articles in Education

Quantifying The Information Habits Of High School Students Engaged In Engineering Design, Nathan Mentzer, Michael J. Fosmire Nov 2015

Quantifying The Information Habits Of High School Students Engaged In Engineering Design, Nathan Mentzer, Michael J. Fosmire

Journal of Pre-College Engineering Education Research (J-PEER)

stract This study measured the information gathering behaviors of high school students who had taken engineering design courses as they solved a design problem. The authors investigated what types of information students accessed, its quality, when it was accessed during the students’ process, and if it impacted their thinking during the activity. Students overwhelmingly relied on internet searching to acquire information, rather than printed materials available to them. The sites they found were generally popular rather than technical, and persuasive (i.e., trying to sell something) rather than informative. The high school students understood the need for information, as they sought …


Exploring The Role Of Feedback And Its Impact Within A Digital Badge System From Multiple Perspectives: A Case Study Of Preservice Teachers, Erin D. Besser Nov 2015

Exploring The Role Of Feedback And Its Impact Within A Digital Badge System From Multiple Perspectives: A Case Study Of Preservice Teachers, Erin D. Besser

Open Access Dissertations

The purpose of this qualitative case study is to examine the role feedback plays within the instructional process, and how students are using feedback to inform their course work within Digital Badge contexts. Educators are looking toward Digital Badges as a way to increase student engagement (Abramovich et al., 2013; Glover & Latif, 2013), develop mastery with critical concepts (Mehta et al., 2013), and reduce gaps in student knowledge (Bowen & Thomas, 2014; Guskey, 2007). Feedback is emphasized as a critical component (Bloom, 1968, 1976; Guskey, 2007; Kluger & DeNisi, 1996; Slavin & Karweit, 1984). Instructors need to be able …


Youth Digital Cultural Consumption And Education, Monica Pini, Sandra I. Musanti, Teresa Cerratto Pargma Jan 2015

Youth Digital Cultural Consumption And Education, Monica Pini, Sandra I. Musanti, Teresa Cerratto Pargma

Bilingual and Literacy Studies Faculty Publications and Presentations

Media and technological devices function as socializing agents during children’s leisure and entertainment time. Drawing from the theory of cultural consumption, a socio educational approach to students’ digital practices, and media literacy, this qualitative study seeks to explore and describe students’ cultural consumption profile. The authors explore the representations and meanings of digital practices of public school students of a predominately working class neighborhood situated in the periphery of Buenos Aires, Argentina. Findings highlight different aspects of youth cultural consumption profile. Two themes were identified: a) children use computers for a multiplicity of different activities enacting multitasking practices; and b) …


Aligning Technology Education Teaching With Brain Development, Petros Katsioloudis Jan 2015

Aligning Technology Education Teaching With Brain Development, Petros Katsioloudis

STEMPS Faculty Publications

This exploratory study was designed to determine if there is a level of alignment between technology education curriculum and theories of intellectual development. The researcher compared Epstein's Brain Growth Theory and Piaget's Status of Intellectual Development with technology education curriculum from Australia, England, and the United States. The researcher hypothesized that there would be alignment between technology education curriculum, brain growth, and intellectual development theories. The results indicate that students could become more technologically literate citizens if technology education was presented to them earlier in their school careers. School systems and students may be missing an opportunity since technology education …


Using Computer-Aided Design Software And 3d Printers To Improve Spatial Visualization, Petros Katsioloudis, Millie Jones Jan 2015

Using Computer-Aided Design Software And 3d Printers To Improve Spatial Visualization, Petros Katsioloudis, Millie Jones

STEMPS Faculty Publications

Many articles have been published on the use of 3D printing technology. From prefabricated homes and outdoor structures to human organs, 3D printing technology has found a niche in many fields, but especially education. The education of technology and engineering students has come a long way from traditional instruction using hand drawings. Although drawings may still be a part of a students learning, computer technology has been embraced in this field for several years. With the introduction of AutoCAD technical drawing programs and now 3D printing, learners can use 3D printed models to develop their spatial abilities in technology and …


A Content Analysis Of Aiaa/Itea/Iteea Conference Special Interest Sessions: 1978-2014, Philip A. Reed, James E. Laporte Jan 2015

A Content Analysis Of Aiaa/Itea/Iteea Conference Special Interest Sessions: 1978-2014, Philip A. Reed, James E. Laporte

STEMPS Faculty Publications

Associations routinely hold annual conferences to aid with professional development and actively promote the ideals of their membership and the profession they represent. The American Industrial Arts Association (AIAA) was created in 1939 and has held an annual conference the past 76 years to further these goals (Starkweather, 1995). Throughout this period, the profession has gone through significant changes that include a paradigm shift from a focus on the products and processes of industry to a broader focus on technological literacy. The AIAA reflected this shift by changing the association name to the International Technology Education Association (ITEA) in 1985. …


Design In Tourism Education: A Design Anthropology Perspective, Kurt W. Seemann Dec 2014

Design In Tourism Education: A Design Anthropology Perspective, Kurt W. Seemann

Kurt W Seemann

When humans travel they are interacting with a range of digital, spatial, service flow systems and product experiences. These interactions can be perceived as positive or negative. They are usually socially contextualised by expectations, or the delight of being able to share the moment. This chapter develops a conceptual frame for how we may include design in the professional education of tourism graduate’s so they may enhance the human valued experience that people have with the made-world around them. A curriculum in tourism design has a wide pallet to research, develop and teach that may go beyond the traveller, to …


Culture In Design, Technology, And Environment: Reflecting On Field Experiences, Kurt W. Seemann Dec 2014

Culture In Design, Technology, And Environment: Reflecting On Field Experiences, Kurt W. Seemann

Kurt W Seemann

Culture is a fuzzy kind of idea. We all point to it when we see it among others, but when asked to place a universal boundary around it to define it as framing much of what we do ourselves, we run into trouble. When we design and develop made worlds with, and for, other cultures, or when we think how we engage in the worlds made by others, the opportunity manifests itself to see how culture can be embedded not only in the choices made to create the artifacts, systems, or symbols but significantly in the socio-cultural and even natural …