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Full-Text Articles in Education

Minecraft In The Math Classroom, Aaron J. Hultstrand Dec 2015

Minecraft In The Math Classroom, Aaron J. Hultstrand

Senior Honors Theses

The spread of technology is creating the need for teachers to evolve and adapt their strategies within the classroom. Teachers must continually improve upon their technological integration in order to teach students ever more effectively. Game-based learning has recently gained prominence as a plausible use of technology in the classroom. This thesis will discuss the classroom implications and application of game-based learning. Specifically, the use of the video game Minecraft in the high school math classroom will be examined. The potential of Minecraft as an effective teaching tool to advance the quality of student learning will be examined through a …


Icontact: The Digital Feedback Process In A University Setting, Kathleen M. Wilson, Laurie A. Friedrich Jan 2015

Icontact: The Digital Feedback Process In A University Setting, Kathleen M. Wilson, Laurie A. Friedrich

Department of Teaching, Learning, and Teacher Education: Faculty Publications

This practitioner research in the form of a case study examined the digital feedback process related to teacher growth in learning and instruction. Graduate students fulfilled course requirements utilizing iPad applications to generate assignments, coach undergraduate preservice teachers, and tutor low performing readers. Course instructors provided online written feedback on all written assignments. An analysis of data through the perspective of the formative process allowed four themes to emerge: (a) teacher learning through iContact, (b) immediate digital feedback and enduring learning, (c) creating an affinity space, and (d) transfer with a ripple effect.