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Full-Text Articles in Education

Playful Possibilities For Assessment: Fluffy Ducks And The Queen’S Gambit, Jeremiah I. Holden Nov 2015

Playful Possibilities For Assessment: Fluffy Ducks And The Queen’S Gambit, Jeremiah I. Holden

Remi Kalir

Is it possible for anyone to regard assessment as “fun”? Is it possible that we have hamstrung ourselves into boredom and resistance to assessing student learning by forgetting our love of play? How might the delightful aspects of games transform our approaches to assessment? Here, SEHS Lecturer Remi Holden (winner of the inaugural Bruce and Lillian Wright Online Teaching Award) explores these questions as he describes how “playful teaching and learning” has become central to the work of the Educational Technology Master of Arts Program.


Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu Sep 2015

Integrate Webex Recorded Meetings With Video Sharing Development, Zhi-Xue Xu

Zhi-Xue Xu

WebEx has provided powerful online meeting and video conference. Many important meetings have been held by WebEx. We should record these important meetings in time on WebEx. WebEx meetings can be recorded to the streaming video files that will be stored in the WebEx Server and back play them repeatedly if you want. The WebEx recorded meeting files with ARF format can be converted to WMV, SWF and MP4 format video files by WebEx Network Recording Player. The more different video formats, AVI, FLV, MOV, and MPEG4 also can be converted by third parties video convert software. The format WMV …


Beyond The Paper: Incorporating 3d Printing Into Your Curriculum, Deana Brown, John Mcintosh Sep 2015

Beyond The Paper: Incorporating 3d Printing Into Your Curriculum, Deana Brown, John Mcintosh

Deana Brown

The ability to communicate effectively in writing is an important requirement for graduation, and success beyond. Increasingly, graduates are also expected to problem solve in a collaborative, and often digital environment. Do you want to foster student’s future success while they gain critical thinking skills and increase their digital literacy? You can achieve both by giving your students the opportunity to work with 3D modeling and printing. Unsure of how to incorporate 3D modeling and printing into your curriculum? In this workshop, Associate Professor John McIntosh from COBE and Assistant Professor/ Librarian Deana Brown from Albertsons Library will explain the …


Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons Sep 2015

Cognitive Activity Support Tools: Design Of The Visual Interface, Paul Parsons

Paul Parsons

This dissertation is broadly concerned with interactive computational tools that support the performance of complex cognitive activities, examples of which are analytical reasoning, decision making, problem solving, sense making, forecasting, and learning. Examples of tools that support such activities are visualization-based tools in the areas of: education, information visualization, personal information management, statistics, and health informatics. Such tools enable access to information and data and, through interaction, enable a human-information discourse. In a more specific sense, this dissertation is concerned with the design of the visual interface of these tools. This dissertation presents a large and comprehensive theoretical framework to …


Administration’S Perception About The Feasibility Of Elearning Practices At The University Of Guyana, Kerwin A. Livingstone Aug 2015

Administration’S Perception About The Feasibility Of Elearning Practices At The University Of Guyana, Kerwin A. Livingstone

Kerwin A. Livingstone

Since the genesis of technology, some decades ago, the use of information and communication technologies in educational practices has been steadily increasing. In educational institutions, some form of elearning has been adopted. All over the world, in both developed and developing countries, many universities have embraced this alternative and exciting form of education delivery to enhance the pedagogical practices of their institutions, in order to cater for student learning diversity, and to bridge the geographical gap, making education accessible to all. Since elearning seems to be the catalyst to promote revolutionary instructional practices, the University of Guyana, still largely adopting …


Teaching Faculty's Perception About Implementing Elearning Practices At The University Of Guyana, Kerwin A. Livingstone Aug 2015

Teaching Faculty's Perception About Implementing Elearning Practices At The University Of Guyana, Kerwin A. Livingstone

Kerwin A. Livingstone

In this modern era, the traditional approach to learning and teaching, which may engage students, does not lend itself to diversity. Since this approach is viewed as a barrier to significant learning experiences, teachers, educators, and other stakeholders have been calling for improved pedagogical practices in educational institutions. Since the dawn of technology, the continued use of information and communication technologies (ICTs) has created the path for elearning. Elearning facilitates the learning-teaching process with an array of channels and technologies, and has the potential to revolutionise instructional practices in educational institutions in both developed and developing countries, including the University …


Session J: Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge Aug 2015

Session J: Assessment In Interactive Learning Environments, Michael Timms, Jason Lodge

Dr Michael J Timms

There is an increasing interest in using digital technologies to create interactive learning environments (ILEs) that both teach and assess student skills that are hard or impossible to assess using ‘static’ items such as traditional, multiple-choice questions. These interactive learning environments try to do two things simultaneously: firstly, to monitor the learning of the student in real time, providing feedback to help the student progress through the learning task; and secondly, to use the information gathered during the learning to make judgements about where the student is in learning of the topic. Essentially, ILEs draw upon the same source of …


Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek Jul 2015

Thinking Outside The"I Am The User" Box: A Trial Of Social-Emotional Design In Hci Education, Jo Jung, Barnard Clarkson, Martin Masek

Martin Masek

A socio-emotional approach to consider human-computer interaction (HCI) has emerged as a discipline responding to much neglected aspect of interaction design: the social nature and emotions of users. Teaching a socio-emotional design in practice can be challenging due to the newness and multidisciplinary nature. This paper reports a trial of a collaborative socio-emotional design project shared by two faculties and three design disciplines–interface design, software design, and 3D design. Success and challenges encountered during the project are presented to share our experience of teaching and managing a multidisciplinary collaboration project.


Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson Jul 2015

Managing Multidisciplinary Student Design Teams, Martin Masek, Joo Jung, Barnard Clarkson

Martin Masek

The management of multidisciplinary student teams is a challenge. In this paper we describe our experience in running a shared assessment across several units. Four multidisciplinary teams were formed, and success was mixed, with one team splitting into two along discipline lines and all experiencing communication issues. The main management challenges that arose were based around difficulty in communication and the understanding of the other disciplines requirements. We outline the process we used to construct the shared assessment, and provide some insight in how the student groups dealt with issues that arose.


Video Creation Tools For Language Learning: Lessons Learned, Vickie Marre Karasic, Anu Vedantham Jun 2015

Video Creation Tools For Language Learning: Lessons Learned, Vickie Marre Karasic, Anu Vedantham

Vickie M Karasic

Video creation tools—from Skype to PowerPoint to iMovie—have become increasingly popular conduits for foreign language teaching and learning. In flipped-classroom and blended-learning models, video enables faculty to move routine language concepts (i.e., grammar and vocabulary) outside the classroom, leaving more in-class time for live engagement with teacher and classmates. This chapter discusses lessons learned and new data collected at the University of Pennsylvania Libraries’ Weigle Information Commons on video’s effectiveness in various language learning contexts. Data collected includes reflections on several years of course observations, interviews with language faculty members, and a campus-wide survey to gauge student perspectives on video’s …


University Of Oregon Libraries Shape The Student Academic Experience, Helen Y. Chu May 2015

University Of Oregon Libraries Shape The Student Academic Experience, Helen Y. Chu

Helen Y. Chu

No abstract provided.


Developing A Library Widget For The Campus Lms, Eric A. Kowalik Apr 2015

Developing A Library Widget For The Campus Lms, Eric A. Kowalik

Eric A. Kowalik

In the Summer of 2014 the Raynor Memorial Libraries was given the opportunity to add a library widget to all course homepages in Desire2Learn, Marquette's Learning Management System (LMS).

The widget, developed with HTML, CSS and jQuery, allows students to search the library catalog and link to various library services such as ILL and E-Reserves directly from within a course site.

Recently, Google Analytics has been added to the widget allowing the libraries to analyze usage and student searches by course. Come learn about the development and implementation of this widget.

Like what you see? The code is open source …


Mixed Media Visualization Effect On Student Perceptions And Learning Outcomes, James Birt Apr 2015

Mixed Media Visualization Effect On Student Perceptions And Learning Outcomes, James Birt

James Birt

This paper presents a methodology and pilot study rationale to examine the effect of mixed media visualization on learning outcomes in three dimensional (3D) modeling. The context for this study is a university first year undergraduate interactive media and design course. Meta analytic studies in the use of visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies are focused on single media and virtual representations.Many multimedia learning studies do not take into consideration important factors that could influence the appropriate selection of media. This exploratory study aims to address this through the …


Effect Of Mixed Media Visualization On Learner Perceptions And Outcomes, James Birt, Dirk Hovorka Apr 2015

Effect Of Mixed Media Visualization On Learner Perceptions And Outcomes, James Birt, Dirk Hovorka

James Birt

This pilot study examines the effect of mixed media visualization on learner perceptions and outcomes in 3D spatial modeling. The context for this study is a university first year undergraduate interactive media and design course. Meta analytic studies in the use of visualizations show positive improvements in learning outcomes among low and high spatial learners. But often these studies are focused on single media and virtual representations. Many multimedia learning studies do not take into consideration important factors that could influence the appropriateselection of media. This exploratory study aims to address this from a learner’s perspective through the evaluation of …


The Impact Of Web 2.0 In Education And Its Potential For Language Learning And Teaching (Republication), Kerwin A. Livingstone Mar 2015

The Impact Of Web 2.0 In Education And Its Potential For Language Learning And Teaching (Republication), Kerwin A. Livingstone

Kerwin A. Livingstone

This article, first published in LENGCOM 6 (2015), has been republished in ITDL 12(4) 2015.


Creating Audience And Environment-Friendly Research Guides: Findings From A User Study, Jessica Alverson, James Lefager, Jennifer Schwartz, Amelia Brunskill Mar 2015

Creating Audience And Environment-Friendly Research Guides: Findings From A User Study, Jessica Alverson, James Lefager, Jennifer Schwartz, Amelia Brunskill

Jessica Alverson

Like many libraries, our institution had relied on a one-size-fits-all model for our subject research guides without considering the various audiences using our guides, or the different contexts in which students encounter those guides. Learn about our user study that explored how students use these guides, and where they fit into the actual research process. We will discuss how we engaged librarians and created a new model that balances diverse research needs and expectations.


Critical Success Factors In M-Learning: A Socio- Technical Perspective, Vlad Krotov Jan 2015

Critical Success Factors In M-Learning: A Socio- Technical Perspective, Vlad Krotov

Vlad Krotov

Educational institutions around the world increasingly view mobile technology as an effective platform for educating a new generation of students. Unfortunately, educational institutions often fail to achieve substantial results with their mobile-learning initiatives. Studies on m-learning have produced several recommendations about how to improve of its success. These recommendations cover a set of factors limited to people, technology, and pedagogy. This qualitative case study adopts a broader socio-technical perspective on m-learning and produces an extended list of critical success factors in m-learning. These factors fall into organization, people, pedagogy, and technology domains. I used the Abilene Christian University as the …


Successful Solutions To Virtual Desktop Infrastructure, Zhi-Xue Xu Jan 2015

Successful Solutions To Virtual Desktop Infrastructure, Zhi-Xue Xu

Zhi-Xue Xu

The Successful Solutions to Virtual Desktop Infrastructure (VDI) has been applied for our business and education. The Virtual Desktop Infrastructure created a new virtual method for computer desktop applications and development.

The Virtual Desktop Infrastructure has included some special character and benefits comparing with physical desktop. We can use these VDI character and benefits for our IT PC applications. These character and benefits involved Simple to Use, Support Multiple Devices, Keep the Data Secure and Available, flexible Hardware and Software, Active Directory Integration, lower cost and so on.

The Successful Solutions to Virtual Desktop Infrastructure will consist of two sections: …


Pedagogical Agents, Yanghee Kim Jan 2015

Pedagogical Agents, Yanghee Kim

Yanghee Kim

No abstract provided.


Application Of E-Devices In Teaching And Its Effectiveness In State Universities In Ogun State, Nigeria, Olukunle Saheed Oludeyi, Samuel Olutokunbo Adekalu, Afeez Kolawole Shittu Jan 2015

Application Of E-Devices In Teaching And Its Effectiveness In State Universities In Ogun State, Nigeria, Olukunle Saheed Oludeyi, Samuel Olutokunbo Adekalu, Afeez Kolawole Shittu

Olukunle Saheed, OLUDEYI

Since ICT has become a new and pervasive supplementary tool in teaching job, this descriptive survey research examines the application of electronic devices in teaching and its influence on teaching effectiveness of academic staff of Nigeria universities. Tai Solarin University of Education and Olabisi Onabanjo University, both in Ogun State, were used as case study. The study population comprises all the students and lecturers in the universities. Multi-stage sampling technique utilizing proportional random sampling was used to select the study sample. In choosing the sample size, each university was grouped into strata based on colleges/faculties amounting to ten colleges/faculties and …


Effects Of Learner-Instructor Relationship Building Strategies In Online Video Lessons, Yanghee Kim, Jeffrey Thyne Jan 2015

Effects Of Learner-Instructor Relationship Building Strategies In Online Video Lessons, Yanghee Kim, Jeffrey Thyne

Yanghee Kim

Although research has demonstrated that an increased rapport between instructors and learners can positively relate with increased learning gains, perhaps mediated by the positive attitudes toward the course and self-efficacy beliefs in the coursework, little has been done to test what instructional strategies might increase this rapport in online video-based instruction. This study compared online video-based instruction that made use of relationship-building strategies with online video-based instruction that did not use those strategies. The two instructions were identical in every other way. The results showed that the attitudes of the college students were positively affected by the relationship building strategies …


Technology Meets Body, Body Meets Techology, Victor R. Lee Jan 2015

Technology Meets Body, Body Meets Techology, Victor R. Lee

Victor R Lee

This chapter is an introduction to the larger edited volume. The primary goal of this chapter is to overview the different ways in which the body is thought of as essential for learning, also known as the embodiment or embodied cognition perspective, and to situate that perspective against behaviorism, cognitivism, constructivism, and sociocultural learning theories. A brief overview of the chapters in the volume is also provided.


Pedagogical Agents, Yanghee Kim Jan 2015

Pedagogical Agents, Yanghee Kim

Yanghee Kim

No abstract provided.


Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel Drake, Ryan Cain Jan 2015

Opportunistic Uses Of The Traditional School Day Through Student Examination Of Fitbit Activity Tracker Data, Victor R. Lee, Joel Drake, Ryan Cain

Victor R Lee

In large part due to the highly prescribed nature of the typical school day for children, efforts to design new interactions with technology have often focused on less-structured after-school clubs and other out-of-school environments. We argue that while the school day imposes serious restrictions, school routines can and should be opportunistically leveraged by designers and by youth. Specifically, wearable activity tracking devices open some new avenues for opportunistic collection of and reflection on data from the school day. To demonstrate this, we present two cases from an elementary statistics classroom unit we designed that intentionally integrated wearable activity trackers and …


Let’S Get Physical: K-12 Students Using Wearable Devices To Obtain And Learn About Data From Physical Activities, Victor R. Lee, Joel Drake, Kylie Williamson Jan 2015

Let’S Get Physical: K-12 Students Using Wearable Devices To Obtain And Learn About Data From Physical Activities, Victor R. Lee, Joel Drake, Kylie Williamson

Victor R Lee

Accessibility to wearable technology has exploded in the last decade. As such, this technology has potential to be used in classrooms in uniquely interactive and personally meaningful ways. Seeing this as a possible future for schools, we have been exploring approaches for designing activities to incorporate wearable physical activity data tracking technologies to help students learn how to interpret data. This article describes four instances of designed learning activities in which wearable physical activity data tracking devices in use with K-12 students. Of special note is how the devices could be used to help students learn both content related to …


Looking At How Technology Is Used With The Bodies Over There To Figure Out What Could Be Done With The Technology And Bodies Right Here, Victor R. Lee Jan 2015

Looking At How Technology Is Used With The Bodies Over There To Figure Out What Could Be Done With The Technology And Bodies Right Here, Victor R. Lee

Victor R Lee

No abstract provided.


Grassroots Or Returning To One’S Roots? Unpacking The Inception Of A Youth-Focused Community Makerspace, Victor R. Lee, Whitney L. King, Ryan Cain Jan 2015

Grassroots Or Returning To One’S Roots? Unpacking The Inception Of A Youth-Focused Community Makerspace, Victor R. Lee, Whitney L. King, Ryan Cain

Victor R Lee

In this paper, we describe the individuals and factors contributing to the emergence of a community makerspace in a small city in the United States. As research into how makerspaces have come into existence is still in a nascent stage, this single case study is intended to describe and highlight some of the complexities involved in creating such a facility. Based on analysis of onsite observations, interviews of adults connected with the space, and electronic communications, we present a story of how two co-founders of a youth-focused makerspace went from having initial interest in extracurricular activities for their own children …


Implementing Augmented Reality In The Classroom, Douglas R. Miller, Tonia A. Dousay Dec 2014

Implementing Augmented Reality In The Classroom, Douglas R. Miller, Tonia A. Dousay

Tonia A. Dousay

Augmented reality (AR) is a tool that holds much promise in terms of its application for educational purposes. However, despite the fact that the hardware needed to access AR is becoming ubiquitous in classroom environments, AR’s use in educational settings is diffusing at a slow pace. Several challenges are present for educators interested in adopting AR in their instructional environments but they are not insurmountable. Increasing hardware availability as well as software advances are affording more instructors access to the tools needed to design, develop, and implement AR in and around their classroom. This paper first identifies a conceptual definition …