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2015

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Engineering

Education

Articles 1 - 3 of 3

Full-Text Articles in Education

Initial Results From The First National Survey Of Student Outcomes From Small Satellite Program Participation, Jeremy Straub Sep 2015

Initial Results From The First National Survey Of Student Outcomes From Small Satellite Program Participation, Jeremy Straub

Jeremy Straub

This paper presents initial results of the first national / international survey of student participants in CubeSat and other small spacecraft programs. It aims to make portions of the results of the survey available for immediate use by the CubeSat / small spacecraft community prior to the completion of a thorough analysis of the results and consideration of correlating and prospective causation factors for various outcomes.


Integrating Games To Teach A First Programming Course, Soumia Ichoua Feb 2015

Integrating Games To Teach A First Programming Course, Soumia Ichoua

Soumia Ichoua

In the past few years, there has been an increased interest in game-based learning as a powerful tool to stimulate students’ interest and promote their engagement in the learning process. In this paper, we discuss our experience in integrating gaming to teach a first programming course. The course is restructured and redesigned to allow teaching the basics of programming through games. Students actively use fundamental programming concepts learned to modify and create two dimension games using C# and XNA with .Net framework. This is an on-going work. Surveys and worksheets are developed to be used in assessing the effectiveness of …


Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert Feb 2015

Using Simulated Virtual Interactivity In Construction Education, Saeed Rokooei, James Goedert

Saeed Rokooei

This paper briefly illustrates the design procedure, implementation and findings of a three year research project. Virtual Interactive Construction Education (VICE) is a project-based pedagogical model that uses a simulated environment to alter traditional subject-based lectures into virtual project-based interactive learning methods in construction education. For this purpose, the context of construction engineering and management curricula were aggregated into six construction project prototypes. VICE-Bridge is the first of these six prototypes that exposes players to experiential problem solving activities toward achieving a goal situation (construct the bridge) from an initial situation (start of construction). It was designed for students with …