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Full-Text Articles in Education

How Do Millennial Engineering And Technology Students Experience Learning Through Traditional Teaching Methods Employed In The University Setting?, Elizabeth A. Howard May 2011

How Do Millennial Engineering And Technology Students Experience Learning Through Traditional Teaching Methods Employed In The University Setting?, Elizabeth A. Howard

Department of Computer Graphics Technology Degree Theses

The purpose of the study was to document and analyze how Millennial engineering and technology students experience learning in large lecture classrooms. To help achieve this purpose, perceptions Millennials have toward traditional teaching methods employed in large lecture classes were analyzed and discussed. Additionally, this study documented how Millennials experienced technology within large lecture classrooms. A learning model depicting how Millennials experience learning within the large lecture classroom was created based on the results of this study. This model employed three separate tools utilized within the large lecture classroom. These tools: Lecture, Technology, and Homework, work together to synthesize learning …


Stereoscopic Visualization As A Tool For Learning Astronomy Concepts, Norman M. Joseph Apr 2011

Stereoscopic Visualization As A Tool For Learning Astronomy Concepts, Norman M. Joseph

Department of Computer Graphics Technology Degree Theses

Three-dimensional (3D) visualization is becoming an extensively used educational tool. 3D visualization tends to be most useful when demonstrating concepts involving the very large – such as astronomy, or the very small – such as nanotechnology. Stereo visualization allows students to familiarize and immerse themselves in worlds which are difficult or impossible to experience in real life. This study will evaluate the educational benefit of teaching lessons involving a highly spatially-oriented topic (astronomy) using stereoscopic visualization technology.

We have used a stereoscopic visualization system, installed in a classroom, to deploy 3D simulation packages for use in classroom instruction. This educational …


Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov Apr 2011

Using A Serious Game To Motivate High School Students To Want To Learn About History, Marin M. Petkov

Department of Computer Graphics Technology Degree Theses

Serious games are games, whose primary goal is not entertainment, but instead
education (Michael & Chen, 2005). They have the capability of presenting the
educational material into a way that is more engaging than traditional classroom
instruction. The researcher has decided to develop a serious game called
National Pastime. National Pastime is an online role playing game with the main
goal of motivating high school students to learn about the Japanese internment
camps that were established in the United States during World War II. The game
intends to improve the students’ motivation with its engaging story and gameplay.


Visual Learning Styles Among Digital Natives, Eric Palmer Jan 2011

Visual Learning Styles Among Digital Natives, Eric Palmer

Department of Computer Graphics Technology Degree Theses

This study explored the concept of digital nativity and its educational implications, including application of the learning styles hypothesis. The concept of digital natives, first put forth by Marc Prensky, introduced the notion that individuals raised in a technological environment have developed in such a way as to utilize information differently than the non-native generations before them. This study examined the possibility that these differences may include an increased efficiency in the utilization of narrative imagery versus textual information. The potential benefit of utilizing narrative imagery as an instructional tool is discussed. An experimental test application was developed for the …


Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur Jan 2011

Comparisons Between Educational Map Software Displaying Soil Data, Laura A. Kocur

Department of Computer Graphics Technology Degree Theses

The use of technology in the classroom is becoming more widespread, and the area of agronomy is no different. Utilization of various mapping technology is more common in instructional components in the classroom, although the impacts of software usability have not yet been explored. Maps available over the Internet are identified as an area in which usability is not known, nor are there any fixed standards or conventions to govern the display of them. The recently developed mapping prototype is intended to increase accessibility to map data used in class, as well as make it easier to use the data. …