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2011

Psychology

University of Nevada, Las Vegas

Avatar; Avatars (Virtual reality) – Psychological aspects; Identity (Psychology); MMOG; Persona (Psychoanalysis); Presence; Virtual environments; Virtual reality – Psychological aspects; Virtual self

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Full-Text Articles in Education

Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment, Michael Patrick Mccreery May 2011

Personality, Presence, And The Virtual Self: A Five-Factor Model Approach To Behavioral Analysis Within A Virtual Environment, Michael Patrick Mccreery

UNLV Theses, Dissertations, Professional Papers, and Capstones

For several decades, researchers have explored the existence of the virtual self, or digital embodiment of self found within an avatar. It was surmised that this new component of one’s overall identity not only existed in conjunction with the public and private persona, but was replete with the necessary physical and psychological characteristics that facilitate a broad range of cognitive, cultural, and socio-emotional outcomes found within a virtual environment (e.g., Second Life, World of Warcraft). However, little is known with regard to whether these characteristics do indeed impact behavioral outcomes. For this reason, this study employed an observational assessment method …