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Comparison Of Physical Intensity Between Interactive Video Game Cycling And Conventional Stationary Cycling In Adolescents With High Functioning Autism Spectrum Disorder, Tariq Mohammed Alsoqairan May 2019

Comparison Of Physical Intensity Between Interactive Video Game Cycling And Conventional Stationary Cycling In Adolescents With High Functioning Autism Spectrum Disorder, Tariq Mohammed Alsoqairan

Graduate Theses and Dissertations

Background: Obesity has become a serious health concern in adolescents with autism spectrum disorder (ASD). Researchers have indicated that sedentary behaviors, especially technological activities, such as video games and other forms of screen-based activities is the main barrier to participate in physical activities. Active video games have demonstrated the efficacy in increasing physical activity and reducing body weight in children and adolescents with disabilities.

Purpose: The purpose of the study was to examine the exercise intensity and enjoyment level of interactive video game cycling (IVGC) in comparison with conventional stationary cycling (CSC) during matched number of sessions utilizing the same …


Positive And Negative Effects Of Social Media On Adolescent Well-Being., Katie Kennedy Jan 2019

Positive And Negative Effects Of Social Media On Adolescent Well-Being., Katie Kennedy

All Graduate Theses, Dissertations, and Other Capstone Projects

Social media use is rapidly growing among adolescents, studies cite that the rates of “constant use” doubled from 2015 to 2018 (Anderson & Jiang, 2018; Lenhart, 2015). Social media use can have a serious negative impact on areas of well-being including feelings of depression, anxiety, fear of missing out, body image, bullying and sleep. Mojtabai, Olfson and Han (2016) cite the problematic use of mobile phones and social media applications as one of the trends aligning with the increase in major depressive episodes. Conversely, use of social media can promote positive feelings of well-being including creating a sense of community, …