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Full-Text Articles in Education

Graph-Based Learning, Jason Gronn Apr 2024

Graph-Based Learning, Jason Gronn

Honors Projects

An educational approach to teaching students based on prerequisite knowledge they may or may not have is presented. This approach represents educational content in the form of a graph, where edges link each topic to the prerequisites of that topic. A proof-of-concept website is created based on this approach, where qualitative results are observed and a number of conclusions are drawn. Some of the findings are that, while it can prevent users from being confused by lacked prior knowledge, the users may instead be confused by the presentation of the graph structure. The work finds that the approach is workable, …


Immersive Learning Environments For Computer Science Education, Dillon Buchanan May 2023

Immersive Learning Environments For Computer Science Education, Dillon Buchanan

Electronic Theses and Dissertations

This master's thesis explores the effectiveness of an educational intervention using an interactive notebook to support and supplement instruction in a foundational-level programming course. A quantitative, quasi-experimental group comparison method was employed, where students were placed into either a control or a treatment group. Data was collected from assignment and final grades, as well as self-reported time spent using the notebook. Independent t-tests and correlation were used for data analysis. Results were inconclusive but did indicate that the intervention had a possible effect. Further studies may explore better efficacy, implementation, and satisfaction of interactive notebooks across a larger population and …


Impact Of User Traversal On Performance Of Stem Learners In Immersive Virtual Environments, Eric W. Nersesian May 2021

Impact Of User Traversal On Performance Of Stem Learners In Immersive Virtual Environments, Eric W. Nersesian

Dissertations

The emerging technologies of augmented and virtual reality (AR/VR) may have vast implications to societal communication and representation of information. AR/VR computer interfaces are unique in that they may be placed spatially around the user in three-dimensional (3D) space; this affords new methods of both presentation and user interaction with the target information.

This may be especially impactful in the education of science, technology, engineering, and mathematics (STEM) professionals. Prior research has shown that simulations and visualizations improve the performance of STEM learners compared to live instruction and textbook reading. Yet, research into AR/VR as a learning environment for widespread …


Impact Of A Visual Programming Experience On The Attitude Toward Programming Of Introductory Undergraduate Students, Saurabh Godbole Oct 2014

Impact Of A Visual Programming Experience On The Attitude Toward Programming Of Introductory Undergraduate Students, Saurabh Godbole

Open Access Theses

Traditionally, textual tools have been utilized to teach basic programming languages and paradigms. Research has shown that students tend to be visual learners. Using flowcharts, students can quickly understand the logic of their programs and visualize the flow of commands in the algorithm. Moreover, applying programming to physical systems through the use of a microcontroller to facilitate this type of learning can spark an interest in students to advance their programming knowledge to create novel applications. This study examined if freshmen college students' attitudes towards programming changed after completing a graphical programming lesson. Various attributes about students' attitudes were examined …


Sketchmate: A Computer-Aided Sketching And Simulation Tool For Teaching Graph Algorithms, Kristy Sue Van Hornweder Aug 2012

Sketchmate: A Computer-Aided Sketching And Simulation Tool For Teaching Graph Algorithms, Kristy Sue Van Hornweder

Doctoral Dissertations

In this dissertation, we developed and tested a sketching, visualization, and simulation tool called Sketchmate for demonstrating graph algorithms commonly taught in undergraduate computer science courses. For this research, we chose to focus on shortest path and network flow algorithms. Two versions of this tool have been implemented: 1) an instructor tool that supports computer-aided manual simulations of algorithms that augment traditional whiteboard presentations, allowing lectures to be more dynamic and interactive, and 2) a student tool that supports computer-aided manual practice of algorithms that enables students to work through homework problems more quickly while providing detailed incremental feedback about …


Expanding The Horizons Of Educational Pair Programming: A Methodological Review Of Pair Programming In Computer Science Education Research, Keith B. Rimington May 2010

Expanding The Horizons Of Educational Pair Programming: A Methodological Review Of Pair Programming In Computer Science Education Research, Keith B. Rimington

All Graduate Theses and Dissertations, Spring 1920 to Summer 2023

Educators and researchers continue to explore the benefits, real or imagined, of implementing pair programming as part of the computer science pedagogy. Current reviews of computer science educational research practices do not focus on educational pair programming. This thesis presents a review of the research methods used in recent educational pair programming research. The primary purpose of this review is to inform the ongoing dialogue about and to provide evidence-based recommendations for improving educational pair programming research.

Replicating the design of a previous computer science education methodological review, this study inspected a sample of 108 articles from a population of …