Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Theses/Dissertations

Educational Methods

University of San Diego

College

Articles 1 - 2 of 2

Full-Text Articles in Education

Type Vs. Turnout: Correlations Between Types Of Higher Education Institutions And Student Voter Turnout, Janea Mccoy Dec 2023

Type Vs. Turnout: Correlations Between Types Of Higher Education Institutions And Student Voter Turnout, Janea Mccoy

Undergraduate Honors Theses

Voter turnout in the youth demographic has been the subject of increased attention and research in the past several years, with many questions left unanswered. The 18-25 age demographic can play a crucial and impactful role in elections. However, many young adults do not vote. Higher education has often been viewed as a catalyst for civic engagement amongst this age demographic, with correlations between enrollment in higher education and increased rates of voter turnout being evident. Given there is much variation between different kinds of institutions, however, this raises the question: what types of institutions and their respective characteristics correlate …


Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino Jan 2019

Game Types, Game-Related Behaviors And Resilience: Creating A Roadmap For Effective Gamification Design In Higher Education, Patrick Marino

Dissertations

Gamification, or the use of game-based mechanics and thinking in real world applications, is on the rise in educational environments. While various applications seek to increase engagement and motivation for tasks related to student success, research regarding best practices for the design of such systems is lacking. In fact, conflicting outcomes from various gamification studies at the secondary and tertiary education levels suggest that not all gamification designs are effective for increasing student success. Meanwhile, research from the medical field indicates gamification can be used to increase resilience; which has been linked to various student success outcomes including academic performance. …