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Full-Text Articles in Education

Appreciating The Simple Moments More Than Onslaught Of Technology, Leandra Preston-Sidler Jun 2014

Appreciating The Simple Moments More Than Onslaught Of Technology, Leandra Preston-Sidler

UCF Forum

I admit it. I’m addicted.


Teaching Writing In The Context Of A National Digital Literacy Narrative, Kelly S. Bradbury May 2014

Teaching Writing In The Context Of A National Digital Literacy Narrative, Kelly S. Bradbury

Publications and Research

Despite commitments by composition studies and English education to using technology in the writing classroom and to developing teachers’ “critical technological literacy” (Selfe, 1999), not much has been written about how graduate programs can help secondary English teachers develop their own critical perspective on digital literacy and on teaching with technology. Recognizing this gap in scholarship, I created a series of assignments (The National Digital Literacy Narrative Project) to engage aspiring secondary English teachers in critical considerations of how public rhetoric about technology and literacy complicates composition studies scholarship and the contexts in which they will teach.

This article analyzes …


Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers Jan 2014

Analyzing Commercial Video Game Instruction Through The Lens Of Instructional Design, Susan E. Copp, Rebecca L. Fischer, Tian Luo, David R. Moore, Seann Dikkers

STEMPS Faculty Publications

This paper will examine how Gagne’s Nine Events of Instruction (1992) may appear, perhaps inadvertently, within commercial games that guide the user from novice to expert player. By employing a qualitative artifact analysis methodology, we examine a popular action adventure video game to determine if game designers encourage players to build game expertise by employing similar events to Gagne’s instructional design model. We demonstrate that our artifact of analysis does consistently employ Gagne’s events, though often in a manner unique to a digitally mediated space. We conclude that an experiential game setting has the potential to be a platform for …