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Full-Text Articles in Education

Star: A Computerized Tutorial In General Psychology, Barbara S. Chaparro, Charles G. Halcomb Oct 2018

Star: A Computerized Tutorial In General Psychology, Barbara S. Chaparro, Charles G. Halcomb

Barbara S. Chaparro

This study investigated the use of a computerized tutorial--Self-Test and Review (STAR)--in a computer-managed general psychology course. STAR consists of four major modules which provide the student with a variety of learning exercises, including practice quizzes, practice final exams, performance reviews, and structured study questions. The purpose of the study was to determine whether students would choose STAR as a study tool, the effect of lecture versus self-paced settings on the use of STAR, whether students who used STAR would perform better than those who did not, and the effect of the timing of feedback in STAR on performance. Students …


Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird Apr 2012

Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird

Michael B. Silevitch

Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide an engaging environment where considerable learning can take place. However, surprisingly little work has yet been done to integrate these concepts into entertaining computer games, instead mostly focusing on ""skill-drill"" style games. Leveraging our expertise in subsurface imaging, we have developed a simple, attractive prototype computer game based on the distance equation. We propose extending this work to include a wide range of concepts relevant to middle school-aged students on up to college students and beyond.


Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird Apr 2012

Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird

Jay Laird

Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide an engaging environment where considerable learning can take place. However, surprisingly little work has yet been done to integrate these concepts into entertaining computer games, instead mostly focusing on ""skill-drill"" style games. Leveraging our expertise in subsurface imaging, we have developed a simple, attractive prototype computer game based on the distance equation. We propose extending this work to include a wide range of concepts relevant to middle school-aged students on up to college students and beyond.


Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird Apr 2012

Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird

Ann McDonald

Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide an engaging environment where considerable learning can take place. However, surprisingly little work has yet been done to integrate these concepts into entertaining computer games, instead mostly focusing on ""skill-drill"" style games. Leveraging our expertise in subsurface imaging, we have developed a simple, attractive prototype computer game based on the distance equation. We propose extending this work to include a wide range of concepts relevant to middle school-aged students on up to college students and beyond.


Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird Apr 2012

Rovers: Remote Operated Volatile Explosives Retrieval Systems, Michael Silevitch, Claire Duggan, Seth Baum, Ann Mcdonald, Jay Laird

Claire Duggan

Educators often struggle to introduce math and physics concepts in engaging ways. Computer games provide an engaging environment where considerable learning can take place. However, surprisingly little work has yet been done to integrate these concepts into entertaining computer games, instead mostly focusing on ""skill-drill"" style games. Leveraging our expertise in subsurface imaging, we have developed a simple, attractive prototype computer game based on the distance equation. We propose extending this work to include a wide range of concepts relevant to middle school-aged students on up to college students and beyond.