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Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Journal

Curriculum and Social Inquiry

2016

Lewis and Clark Graduate School of Education and Counseling

Video games

Articles 1 - 2 of 2

Full-Text Articles in Education

The Social And Emotional Components Of Gaming. A Response To “The Challenge Of Gaming For Democratic Education”, Ellen Middaugh Nov 2016

The Social And Emotional Components Of Gaming. A Response To “The Challenge Of Gaming For Democratic Education”, Ellen Middaugh

Democracy and Education

This response considers the role of video games in promoting the social and emotional aspects of civic education and engagement. Specifically, it discusses how design choices in iCivics and video games generally may impact students’ emotional responses to issues and other people, sense of internal efficacy, and social connectedness.


The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy Stoddard, Angela M. Banks, Christine Nemacheck, Elizabeth Wenska Nov 2016

The Challenges Of Gaming For Democratic Education: The Case Of Icivics, Jeremy Stoddard, Angela M. Banks, Christine Nemacheck, Elizabeth Wenska

Democracy and Education

Video games are the most recent technological advancement to be viewed as an educational panacea and a force for democracy. However, this medium has particular affordances and constraints as a tool for democratic education in educational environments. This paper presents results from a study of the design and content of four iCivics games and their potential to meet the goals of democratic education. Specifically, we focus on the games as designed experiences, the nature and accuracy of the content, and the nature of intellectual engagement in the games. We find that the games, while easily accessible and aligned with standardized …