Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 4 of 4

Full-Text Articles in Education

The Passive Approach: How Academically Motivated Students Approach Their Mental Health., Megan E. Mccoy Jun 2022

The Passive Approach: How Academically Motivated Students Approach Their Mental Health., Megan E. Mccoy

Anthós

The research utilizes qualitative interviews and focus groups to understand how academically motivated students approach their mental health. Mental health is defined as “emotional, psychological, and social well-being,” by the Center for Disease Control and Prevention and is becoming a more significant concern in collegiate student populations. At Portland State University, the effects of mental health concerns on students are nearly double that of students around the U.S (Community Commons, n.d.). Academically motivated students are a group who seemingly strive for success and likely experience high levels of stress daily. The study found that students often take a passive approach …


The Impact Of Covid-19 On International Students At Portland State University, Aakanksha Santosh Rane Jun 2021

The Impact Of Covid-19 On International Students At Portland State University, Aakanksha Santosh Rane

Anthós

This research focuses on the financial and emotional impact of Covid-19 on international students attending PSU. The research was conducted between March 2020 and June 2020, so this study examines how international students coped with changes during the early stages of the pandemic.


Introduction To 2021 Anthos Dossier, Rebecca Summer Jun 2021

Introduction To 2021 Anthos Dossier, Rebecca Summer

Anthós

Dr. Rebecca Summer, faculty member in the Honors College, offers an introduction for the dossier section of the 2021 issue.


Better Learning Though Augmented Reality: Ar In The Classroom, Alex Manning, Russell Powers, Xan Pedisich Jan 2012

Better Learning Though Augmented Reality: Ar In The Classroom, Alex Manning, Russell Powers, Xan Pedisich

Anthós

This paper reports on the development of an augmented reality (AR) game that immerses students virtually and in their physical environment to view PSU in different ways. Players learn historical information, interact with contributions from previous players, and use language to describe what they see, discovering new and rediscovering old hotspots. By producing knowledge through activity and learning through action, students are engaged in and shape their own education in real scenarios instead of through book work alone. Player experience and dynamics are recorded and assessed with a view toward creating more powerful learning environments.