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Full-Text Articles in Education
Understanding Computational Thinking In The Gameplay Of The African Songo Board Game, Rebecca Y. Bayeck
Understanding Computational Thinking In The Gameplay Of The African Songo Board Game, Rebecca Y. Bayeck
Instructional Technology and Learning Sciences Faculty Publications
Computational thinking is a necessary skill for the 21st century. While previously examined in computer-rich settings, researchers are increasingly studying computational thinking in unplugged environments such as board games. Focusing on the African board game Songo, this study shows that computational thinking practices are embedded in Songo board gameplay and interact with the cultural context. The study also reveals a computing practice peculiar to Songo gameplay, songoputation. This paper suggests that researchers can benefit from exploring computational thinking and computing practices beyond board games in western contexts.
Maternal Education And Changes In Parenting Beliefs, Values, And Practices, Becca E. Richards
Maternal Education And Changes In Parenting Beliefs, Values, And Practices, Becca E. Richards
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
Mothers’ education level has been an important predictor of life outcomes across many different areas. Higher education in mothers has been associated with outcomes such as higher reading levels and decreased chances grade repetition for their child. Due to gaps in the research, this study emphasizes the importance of mothers’ beliefs about parenting, the practices they use, the amount of closeness they have with their child, and how they change when mothers return to school. This study used new mothers and their newborn children across time to understand whether mothers’ beliefs, practices, and values change when mothers return to school. …
Knowing And Throwing Mudballs, Hearts, Pies, And Flowers: A Connective Ethnography Of Gaming Practices, Deborah A. Fields, Y. B. Kafai
Knowing And Throwing Mudballs, Hearts, Pies, And Flowers: A Connective Ethnography Of Gaming Practices, Deborah A. Fields, Y. B. Kafai
Instructional Technology and Learning Sciences Faculty Publications
Little is known concerning how young players learn to participate in various activities in virtual worlds. We use a new integrative approach called connective ethnography that focuses on how a gaming practice spread across a network of youth at an after school club that simultaneously participated in a virtual world, Whyville.net. To trace youth participation in online and offline social contexts, we draw on multiple sources of information: observations, interviews, videos, online tracking and chat data, and hundreds of hours of play in Whyville ourselves. One gaming practice – the throwing of projectiles and its social uses and nuances – …
The Effect Of A Nutrition Program On Knowledge Of Nutrition And Nutrition Attitudes And Practices Of Fifth Grade Students In Granite School District, Nancy Brubaker Sorensen
The Effect Of A Nutrition Program On Knowledge Of Nutrition And Nutrition Attitudes And Practices Of Fifth Grade Students In Granite School District, Nancy Brubaker Sorensen
All Graduate Theses and Dissertations, Spring 1920 to Summer 2023
The purpose of this study was to evaluate a six week nutrition program in terms of its effect on nutrition knowledge and its effect on food practices and attitudes. A survey of the dietary food intake was also made. Fifth grade students in Granite School District, Salt Lake City, Utah, were the participants. A pretest and a postest were used to determine the effect of the program. The tests showed that cognitive knowledge increased in many areas, attitudes became more positive and there was little improvement in dietary intake. Dietary intake was low in fruits, vegetables and milk but adequate …