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The University of San Francisco

Science and Mathematics Education

Doctoral Dissertations

Multimedia

Publication Year

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Full-Text Articles in Education

Use Of Multimedia Games For Biology Vocabulary Instruction, Ian Murray Jan 2018

Use Of Multimedia Games For Biology Vocabulary Instruction, Ian Murray

Doctoral Dissertations

Vocabulary knowledge is considered fundamental to learning. However, students typically find learning scientific vocabulary quite difficult, and that is especially true for biology vocabulary. Games are well established as effective tools for vocabulary instruction. Multimedia instruction is likewise recognized as aiding vocabulary learning. To date, however, there seems have been little examination of the use of multimedia games in biology vocabulary instruction. This study, therefore, compared the effectiveness of digital multimedia games and traditional instruction in teaching biology vocabulary.

A two-group, quasi-experimental study was carried out over the course of 61 days. Participants were a convenience sample of 10 high …


The Separate And Collective Effects Of Personalization, Personification, And Gender On Learning With Multimedia Chemistry Instructional Materials, Shannon James Halkyard Jan 2012

The Separate And Collective Effects Of Personalization, Personification, And Gender On Learning With Multimedia Chemistry Instructional Materials, Shannon James Halkyard

Doctoral Dissertations

Chemistry is a difficult subject to learn and teach for students in general. Additionally, female students are under-represented in chemistry and the physical sciences. Within chemistry, atomic and electronic structure is a key concept and several recommendations in the literature describe how this topic can be taught better.

These recommendations can be employed in multimedia instructional materials designed following principles understood through the Cognitive Theory of Multimedia Learning. Additionally, these materials can expand the known use of principles like personalization (addressing the learner as "you") and test prospective design principles like personification (referring to abstract objects like atoms as "she" …