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Full-Text Articles in Education

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan Oct 2019

Chapter 1: Message Design For Instructional Designers - An Introduction, Miguel Ramlatchan

Instructional Message Design, Volume 1

Instructional message design is the use of learning theories to effectively communicate information using technology. Theories involving gestalt, cognitive load, multimedia learning, media selection, media attributes, and general communication systems help us guide design. Our communication designs can be based on a wide variety of technologies or a combination of technologies. Technology in the form of tools and techniques includes the study and the use of typography, color, illustrations, photographs, modeled graphics, augmented reality, animation, video, video games, simulations, and virtual reality. This introduction serves as a brief overview of these theories, tools, and techniques while subsequent chapters will dive …


Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer Oct 2019

Chapter 5: Instructional Message Design With Powerpoint, Meredith Spencer

Instructional Message Design, Volume 1

Now a household name, Microsoft PowerPoint software is one of the most commonly used slideware presentation tools in business, scientific conferences, education, and other professional, academic, government, and military settings. As an instructional message design tool, controversy proliferates surrounding its role in the classroom experience and its impact on cognitive learning. After compiling the research, lessons can be garnered on how to best visually display PowerPoint slides, how to most effectively deliver PowerPoint-aided instruction, and how to maximize student learning from PowerPoint-based lessons. This chapter will explore the existing body of literature on the technology’s capabilities and limitations; offer best …


Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia Oct 2019

Chapter 4: Message Design For Instructional Designers - Human Performance Technology, Dana Garcia

Instructional Message Design, Volume 1

How often do you take on an assignment or responsibility and reflect I knew how to do it better, but I didn’t? I’ll do better next time. Do you really do better next time? Maybe? Honestly, probably not but why is that? Human Performance Technology is focused on answering those questions. It gets to the root cause of why we don’t meet desired performance levels. The value of finding foundational causes for performance deficiencies is maximizing human capital because the largest expense of most companies is payroll. The most common investment in their employees is providing more opportunities for instruction …


Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory Oct 2019

Chapter 2: Cognitive Load Theory And Instructional Message Design, Bethany Emory

Instructional Message Design, Volume 1

Although theoretical in basis, Cognitive Load Theory (CLT) is pragmatic in nature. Its goal, as it relates to instructional message design, is to present information in a way that enables the learner to process it as efficiently as possible and add it to their brain as learned information. This process relies on the brain for memory, which is separated into two component parts – working memory and long-term memory. Both of these forms of memory are required to connect new information to information that is known – which are essential elements in the learning process. To do this, information that …


Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor Oct 2019

Chapter 6: Designing And Learning From Modeling And Simulations, Travis Saylor

Instructional Message Design, Volume 1

Instruction message design with simulations is the use of technology to create virtual environments for cost-effective, safe, and authentic learning. This chapter presents a condensed history of simulation learning, an introduction to several approaches to design instructional simulations, and research based best practices that can be used to guide instructional designers. These best practices include the attention to fidelity or realism of the simulation, the removal of extraneous distractions from the design, and the inclusion of sight, sound, and haptic details that the learner will encounter in the real world. Augmented reality, or the blending of virtual and physical environments, …


Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan Oct 2019

Chapter 3: Multimedia Learning Theory And Instructional Message Design, Miguel Ramlatchan

Instructional Message Design, Volume 1

Multimedia learning theory describes how the designers of instructional messages, systems, and learning environments can optimize learning. The principles and heuristics of multimedia learning theory have application in traditional and online environments, with young and adult learners, in K-12, higher education, military, corporate, government, and informal learning environments. This diversity of application is based on the foundational premise that all learners can independently process auditory and visual information, have limited working memory resources, and require cognitive resources to process new information and to learn. This chapter describes the basic tenets of multimedia learning theory, best practices that can improve our …


Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes Oct 2019

Instructional Message Design: Theory, Research, And Practice, Miguel Ramlatchan, Bethany Emory, Dana Garcia, Meredith Spencer, Travis Saylor, Charles Thull, Frances R. Dukes

Instructional Message Design, Volume 1

Message design is all around us, from the presentations we see in meetings and classes, to the instructions that come with our latest tech gadgets, to multi-million-dollar training simulations. In short, instructional message design is the real-world application of instructional and learning theories to design the tools and technologies used to communicate and effectively convey information. This field of study pulls from many applied sciences including cognitive psychology, industrial design, graphic design, instructional design, and human performance technology to name just a few. In this book we visit several foundational theories that guide our research, look at different real-world applications, …


An Examination Of The Decision-Making Process Instructional Designers Use To Complete Projects With The Constraints Of Limited Time And Tools, Denesha Kaye Rabel Oct 2019

An Examination Of The Decision-Making Process Instructional Designers Use To Complete Projects With The Constraints Of Limited Time And Tools, Denesha Kaye Rabel

STEMPS Theses & Dissertations

Based on a phenomenological theoretical perspective, the purpose of this qualitative study was to explore how instructional designers make decisions related to determining which layers and related instructional design activities to address based on time and tool resource constraints. To explore the topic, this study was guided by five research questions which included: (a) what type of time and tool constraints do instructional design practitioners experience, (b) how do instructional design practitioners make decisions based on time constraints when completing work projects, (c) how do instructional design practitioners make decisions based on tool constraints when completing work projects, (d) how …


The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards Oct 2019

The Effect Of Standardised Learning Diaries On Self-Regulated Learning, Calibration Accuracy And Academic Achievement, Avanelle Joseph-Edwards

STEMPS Theses & Dissertations

The online learning environment is a dynamic yet complex learning modality. Students are physically separated from their peers, they grapple with feelings of isolation, and they may be unable to self-regulate their learning. Studies have shown that self-regulation is related to academic achievement and student metacognitive monitoring in online settings. The present study investigated the effects of a standardized diaries on students’ self-regulatory behaviors, calibration accuracy and academic achievement within an online learning environment. Using this self-monitoring and evaluation tool, forty online graduate students enrolled in a research methods course at a southeastern university in the United States participated in …


A Comparison Of Academic Outcomes In Courses Taught With Open Educational Resources And Publisher Content, Diane N. Ryan Apr 2019

A Comparison Of Academic Outcomes In Courses Taught With Open Educational Resources And Publisher Content, Diane N. Ryan

Educational Foundations & Leadership Theses & Dissertations

The academic outcomes of retention, completion, persistence and final exam scores between courses taught with open educational resources (OER) and courses taught with publisher content (non-OER) were investigated in this mixed method sequential study. The perceptions and experiences of the instructors who taught the courses were also explored. The participants were 215 community college students enrolled in an online section of Introduction to Communication (CST 110), Western Civilization (HIS 111), Applied Calculus (MTH 270) or Introduction to Psychology (PSY 201). Four instructors volunteered to teach an OER section and a non-OER section within each discipline. Students were randomly divided into …


Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale Jan 2019

Rhetorics Of Functionally Applicative Game Design: Designing And Testing The Project Management Game Scrummage, Matthew Carson Beale

English Theses & Dissertations

In this project, I designed and tested Scrummage, a tabletop game to teach the scrum project management system to undergraduate students. The project grew from the gaps in both academic literature and pedagogical tools for project management and collaboration in the technical communication classroom. Although the field of technical communication places significance on project management, research shows that many employers find the project management skills and knowledge of recent graduates to be under-developed. Situated in the fields of game design, game studies, project management, and technical communication, this project asks how we as educators can improve the project management learning …