Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 10 of 10

Full-Text Articles in Education

Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco Dec 2017

Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco

The STEAM Journal

The goal of the Kids Inspiring Kids in STEAM (KIKS) project was to raise students’ awareness towards the multi- and transdisciplinary connections between the STEAM subjects (Science, Technology, Engineering, Arts & Mathematics), and make the learning about topics and phenomena from these fields more enjoyable. In order to achieve these goals, KIKS project has popularized the STEAM-concept by projects based on the students inspiring other students-approach and by utilizing new technologies, tools, open educational resources, and everyday items and materials. Through the students-inspiring-other-students-approach, we have aimed to get participating students developing STEAM activities for other students in their own local …


Creativity, Laterality And Critical State Balance In Learning, Jenny Rock, Asher Flatt Dec 2017

Creativity, Laterality And Critical State Balance In Learning, Jenny Rock, Asher Flatt

The STEAM Journal

Understanding the intersecting cognitive pathways that are integral to ways of thinking, creating and functioning in both art and science is an important grounding for a STEAM educational approach. We combine three divergent concepts, including creativity, hemisphere laterality, and critical state theory, to argue for a more balanced approach to learning as part of a modern meaning-centered education in STEAM. Reviewing the concept of hemisphere laterality, or how the two hemispheres of our brain have different (though not disconnected) ways of processing sensory information, we note how these two means of interpreting the world have become unbalanced in traditional modes …


Designing For Immersive Technology: Integrating Art And Stem Learning, Jane Crayton, Vanessa Svihla Sep 2015

Designing For Immersive Technology: Integrating Art And Stem Learning, Jane Crayton, Vanessa Svihla

The STEAM Journal

Students struggle to learn science, technology, engineering and mathematics concepts. The arts have been proposed as a means to engage students in STEM education, resulting in the idea of STEAM. This study investigates how two students in a six-week summer program solved technological and design production problems to create public service announcements for the immersive fulldome on the topic of water conservation. Qualitative data were collected, including interviews, observations, artifacts of student work and reflections. Qualitative analysis focused on integration of STEM content and practices with the arts. The study contributes to what is known about how people learn when …


From Stem To Steam: Reframing What It Means To Learn, Nicole M. Radziwill, Morgan C. Benton, Cassidy Moellers Sep 2015

From Stem To Steam: Reframing What It Means To Learn, Nicole M. Radziwill, Morgan C. Benton, Cassidy Moellers

The STEAM Journal

Although involvement in art and design have been shown to play an essential role in catalyzing STEM research, true integration is still an area of active research. The realization of STEM education via STEAM lends itself to interactive and participatory dialogic art; this juncture provides a nonjudgmental space to cultivate the question-making aspect of inquiry, the ability to comfortably hold uncertainty, and a sensitivity to the process of discovery. Even though STEM education can (and often is) inquiry-based, assessments still tend to focus on whether knowledge or skills have been obtained, and this is no different than the current general …


Learning Requires Attention For Binding Affective Reinforcement To Information Content, Chia Mun Foo Jan 2015

Learning Requires Attention For Binding Affective Reinforcement To Information Content, Chia Mun Foo

Scripps Senior Theses

Humans are limited in their capacity to process information about the environment; to choose the most salient details to process, we have to make rapid value appraisals and prioritize our attentional resources. In this proposed study, it is expected that attention is required to learn from affective information. Learning is measured by the difference between update (the difference between the first and second estimation) and the estimation error (the difference between the average likelihood and the first estimation). Using a belief-updating paradigm, participants will be asked to estimate their likelihood of encountering a negative event, once before and once after …


Dnr-Based Curricula: The Case Of Complex Numbers, Guershon Harel Jul 2013

Dnr-Based Curricula: The Case Of Complex Numbers, Guershon Harel

Journal of Humanistic Mathematics

DNR is a research-based framework which seeks to understand fundamental problems of mathematics learning and teaching. This paper discusses DNR with a particular reference to a curricular unit on complex numbers. Originally designed for college-bound high school students, the unit is structured to progress along a path that roughly parallels the development of complex numbers in the history of mathematics. We have tested the unit in three teaching experiments with inservice and prospective secondary mathematics teachers. The results from these experiments demonstrate the ways of thinking afforded and targeted by the unit. The correspondence between these ways of thinking and …


Technology Use In Higher Education Instruction, Sammy Elzarka Jan 2012

Technology Use In Higher Education Instruction, Sammy Elzarka

CGU Theses & Dissertations

The significance of integrating technology use in higher education instruction is undeniable. The benefits include those related to access to instruction by underserved populations, adequately preparing students for future careers, capitalizing on best instructional practices, developing higher order thinking activities, and engaging students whose relationships with technology are increasingly native, among others. The significance of the current study is based on the fact that few prior studies focused on the factors that support, or inhibit, the use of educational technology by faculty in schools of education. The data collection instrument was a survey designed by the principal investigator based on …


Ganas And The Swan: American Materialism In Mathematics Education, Taylor Berliant Jan 2011

Ganas And The Swan: American Materialism In Mathematics Education, Taylor Berliant

CMC Senior Theses

Math is a unique subject. It is a different type of thinking for many people. Even though topics in math are separate, math is seen as a whole unlike many other subjects. Science, literature, history, art, languages, and physical education, the subjects, in addition to math, that make up the typical high school curriculum, are hardly ever referred to without additional labeling. Many of the subjects even contain topics with nearly incomparable material. The idea of math as a whole, at least in high school, is not completely untrue. A lot of the topics rely on the knowledge of previous …


Teaching Research: Encouraging Discoveries, Francis E. Su Nov 2010

Teaching Research: Encouraging Discoveries, Francis E. Su

All HMC Faculty Publications and Research

What does it take to turn a learner into a discoverer? Or to turn a teacher into a co-adventurer? A handful of experiences—from teaching a middle-school math class to doing research with undergraduates—have changed the way that I would answer these questions. Some of the lessons I’ve learned have surprised me.


Computers And Learning, William K. Purves, Mary E. Williams Jan 1998

Computers And Learning, William K. Purves, Mary E. Williams

All HMC Faculty Publications and Research

The important questions for instructors to address concern what skills the student is to learn and how the student is to be motivated to acquire those skills. Questions about simulations, graphics tools, and the like are unimportant until the first two questions have been answered adequately. We discuss the role of explanation by students and describe a mechanism for motivating students to learn.