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Full-Text Articles in Education

Including The Literary Arts As The A In Steam, Lindsay E. Cunningham Mar 2023

Including The Literary Arts As The A In Steam, Lindsay E. Cunningham

The STEAM Journal

This article examines the integration of literature into secondary STEM (science, technology, engineering, mathematics) classes in British Columbia, Canada. Data were collected through interviews with nine secondary STEM subject teachers and focus on teachers’ perceptions of the effects of including literature, what/how literature has been included, as well as the barriers, both real and perceived, to doing so.

A review of the literature demonstrates that integrating literature into STEM can be appealing to a broad range of students and teachers and can help to engage students with a variety of interests, perspectives, and backgrounds. The arts, including the literary arts, …


Making Meaningful Connections With Steam For Elementary Aged Students In China, Francis Stonier Feb 2023

Making Meaningful Connections With Steam For Elementary Aged Students In China, Francis Stonier

The STEAM Journal

This program included a summer STEAM experience for over 130 Chinese elementary aged children. During the week they constructed and tested an egg drop package, explored the local natural history museum, learned about animal footprints and the habitats they live in, dug up dinosaur fossils, and launched rockets. For many, this was their one of their first formal experiences with STEAM activities. The experiences provided a positive introduction or continued support for STEAM at the primary level.


Collaboration Between Science And Art Through A Special International Symposium For Ecosystem Health And Sustainability, Changwoo Ahn Dr. Feb 2023

Collaboration Between Science And Art Through A Special International Symposium For Ecosystem Health And Sustainability, Changwoo Ahn Dr.

The STEAM Journal

The collaborations between ecosystem restoration and art practices was epitomized by the eco-artist Jackie Brookner who said: “it is not a matter of the scientists providing the hard-core research and artists the soft outreach; rather, the dynamics engendered in the space between disciplines is full of information necessary to solve complex problems at the systemic level”. This paper reviews and summaries the goals, activities, and lessons learned from a special symposium, which was held at the 12th INTECOL (International Congress of Ecology) conference in Beijing, China, August 21 through 25, 2017, where about 3000 people attended from 70 countries. …


Citizen Scientists And Artists: Integrating Arts And Technology To Teach The Effects Of Climate Change On Bird Migration, Laura Fattal Dr., Heejung An Dr. Feb 2023

Citizen Scientists And Artists: Integrating Arts And Technology To Teach The Effects Of Climate Change On Bird Migration, Laura Fattal Dr., Heejung An Dr.

The STEAM Journal

Ways to incorporate climate change into K-12 curricula are of growing interest to many science educators. The International Cooperation for Animal Research Using Space (ICARUS) examines animal and bird migrations as a lens to understand climate change aiding educators with its emphasis on technological imagining in science and visual arts teaching and learning. This article presents an interdisciplinary unit pertaining to bird migration and climate change that integrates the arts and technology by placing upper-elementary students in the position of being citizen scientists and artists, leading to a culminating art installation project. The unit shows how a variety of digital …


Cultivating Ingenuity In Art Through Steam Picture Books, Julia L. Hovanec Feb 2023

Cultivating Ingenuity In Art Through Steam Picture Books, Julia L. Hovanec

The STEAM Journal

In what creative ways can educators cultivate ingenuity? This article features ten STEAM picture books and their possibilities in the art room and beyond. It equips educators to take on STEAM armed with engaging and inspiring picture books that foster creativity, inventiveness, and more while inspiring students to create, experiment, problem-solve, and construct. There is a focus on one substantive, integrated Art and Science lesson built on the provocative book Summer Birds: The Butterflies of Maria Merian written by Margarita Engle and illustrated by Julie Paschkis. Readers will leave with one complete STEAM challenge-based lesson plan informed by this book …


Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem Feb 2023

Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem

The STEAM Journal

This work found that there exists a correlation between student motivation in science, technology, engineering and mathematics (STEM) and student participation in the arts during high school with self-efficacy being a mediator. STEM is an important component of student success from a broad, national, perspective, as well as from a domain-specific point of view. The results of this work may provide aid to teachers, parents, administrators, and even students seeking to find ways to increase student motivation and performance in the STEM subjects. Additionally, this work may be of interest to advocates of the arts. This quantitative correlational study was …


Picking Up Steam: The Role Of Languages And Linguistics, Keith Mason Dec 2020

Picking Up Steam: The Role Of Languages And Linguistics, Keith Mason

The STEAM Journal

Languages and linguistics are powerful skills that enhance STEAM curricula and careers. A variety of approaches and methods to language teaching and learning inform educators how to proceed with the enhancement of STEAM programs. Linguistics, the science of language, can help STEAM students, especially within the science and mathematics components, because of its reliance on hypothesis formulation for scientific inquiry and data collection and analysis. Language, an important aspect of the human experience, elevates or picks up the STEAM experience.


Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger Dec 2019

Steam Education Afterschool And Summer Learning, Tracey Hunter-Doniger

The STEAM Journal

This article discusses the potential of STEAM education in afterschool and summer learning programs. The author suggests artistic methods and pedagogies that can be implemented in the programs, such as TAB (teaching artistic abilities), art infusion, and Studio Thinking. Challenges are brought forward and essential factors are suggested for STEAM programs. This article outlines STEAM afterschool and summer programs as spaces that invite, encourage and provide a safe learning environment where the students have more freedom to explore and get a deeper understanding of the arts and other disciplines.


Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman Dec 2019

Lessons In Process: Similarities Between Scientific And Artistic Creative Practice, Emily Prengaman

The STEAM Journal

This paper describes the similarities between scientific and artistic processes and explains why both are valuable in the STEAM classroom. This is important because students who understand that struggle is an inherent part of process develop growth mindsets and become better learners. The paper explores the connections between STEM and art. STEAM educators use the experiences of great scientists and artists, along with students personal experiences working through creative process to guide students to understand that learning is an experience. The best learning happens when we persist through challenges.


Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee Dec 2019

Designing An Educational Program In Mathematics Based On Steam And Its Impact On Multiple Intelligences Of Fifth Grade Students, Mohammed Abdullah Aljazaeri, Prof Dr Faiza Abdulqader Alchalabee

The STEAM Journal

This study aims to designing an educational program in mathematics based on STEAM, and determining its impact on multiple intelligences of fifth grade students (Linguistic, Logical- Mathematical, Spatial, Bodily- kinesthetic, Musical, Interpersonal, Intrapersonal, Natural).

The educational program designed by four steps (Analysis, Design, Implementation, Evaluation)

Multiple Intelligences scale prepared according to Gardner theory, contained of (40) item applied on both of group's sample (experimental and control) that shows the result:

An educational program based on STEAM has positive Affected on the intelligences of experimental group students that (Spatial, Bodily- kinesthetic, Interpersonal, Logical- Mathematical, Natural) without different in sex (males and …


Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes Mar 2019

Developing Stem Interest And Genre Knowledge Through Science Fiction Prototyping, Justin Nicholes

The STEAM Journal

Upward Bound Math and Science, a federally funded initiative, aims to persuade U.S. high schoolers to become college STEM (science, technology, engineering, mathematics) majors. The program attempts this persuasion by developing students’ content and procedural knowledge so that students may succeed in high school and college STEM courses. Primary focus on knowledge acquisition, however, may cause missed opportunities to engage the imaginative dimensions of students’ science identities and students’ senses of wonder for science. In this reflective essay, I describe a science fiction prototyping assignment that meets the knowledge-based objectives of the Writing Skills course in a five-week Upward Bound …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …


Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger Mar 2019

Steam Lessons From The Forest: Ingenuity, Instruments And Autonomy, Tracey Hunter-Doniger

The STEAM Journal

This article discusses a case study of an environmental art camp that was modeled after choice-based pedagogies. At this camp the children were able to choose their activities, and taught how to think and work like an artist/scientist using a sketch/field book as a guiding instrument for their inquiry and empowerment. What was found was that three pillars of empowerment formed a foundational structure consisting of three interrelated factors that inspired the campers: 1) ingenuity, 2) a useful instrument, and 3) autonomy. Cultivating the artist/scientist habits gave the students the ingenuity or practical knowledge and understanding of how the roles …


Biomimicry A “Natural Lesson” In Steam, Steve Pauls Dec 2017

Biomimicry A “Natural Lesson” In Steam, Steve Pauls

The STEAM Journal

The introduction of biomimicry as a theme in the classroom has some significant advantages when developing a STEAM curriculum. This growing field has many natural overlaps between the different disciplines within STEAM. There are many fascinating stories surrounding biomimicry connecting nature to simple solutions for many of our most difficult problems, especially related to the sustainability of our planet. Biomimicry cannot but help capture the imagination of our students.


Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo Dec 2017

Stumbling Into The Spiral: A Serendipitous Steam Exploration, David Rufo

The STEAM Journal

An artist-educator discovers how a STEAM-based approach to making art brings together a variety of subject areas in surprising ways.


Interdisciplinary Summer Institute Offering Steam Activities For At-Risk Middle School Students, Katherine Zaromatidis, Kara Naidoo Dec 2017

Interdisciplinary Summer Institute Offering Steam Activities For At-Risk Middle School Students, Katherine Zaromatidis, Kara Naidoo

The STEAM Journal

A one-week long summer institute was designed for at-risk middle school students with two goals in mind: increasing interest in scientific inquiry through the use of artistic venues and exposing students to a higher education setting to motivate future goals of post-secondary education. Students were brought to the Iona College campus and were led through STEAM activities by a multi-disciplinary team of educators, who were assisted by a group of motivated undergraduate and graduate students. The summer institute culminated in a dramatic performance prepared and delivered by each of the students.


Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco Dec 2017

Kids Inspire Kids For Steam, Kristof Fenyvesi, Tony Houghton, José Manuel Diego-Mantecón, Elizabeth Crilly, Adrian Oldknow, Zsolt Lavicza, Teresa F. Blanco

The STEAM Journal

The goal of the Kids Inspiring Kids in STEAM (KIKS) project was to raise students’ awareness towards the multi- and transdisciplinary connections between the STEAM subjects (Science, Technology, Engineering, Arts & Mathematics), and make the learning about topics and phenomena from these fields more enjoyable. In order to achieve these goals, KIKS project has popularized the STEAM-concept by projects based on the students inspiring other students-approach and by utilizing new technologies, tools, open educational resources, and everyday items and materials. Through the students-inspiring-other-students-approach, we have aimed to get participating students developing STEAM activities for other students in their own local …


Science Theater As Steam: A Case Study Of "Save It Now", Christopher D. Davidson, Willard Simms Dec 2017

Science Theater As Steam: A Case Study Of "Save It Now", Christopher D. Davidson, Willard Simms

The STEAM Journal

What are the markers of a successful STEAM program? How and when can educators be reasonably sure that an interdisciplinary unit or project, rich in both the sciences and the arts, has delivered on its implicit promise – by adding value to a student’s education in ways that are beyond the scope of traditional discipline-specific learning? I attempt to address this question with a case study of Theatre of Will’s “Save It Now,” a pilot program for 4th, 5th and 6th graders at eight Los Angeles public schools that integrates theater arts, music and the STEM …


Creating Steam With Design Thinking: Beyond Stem And Arts Integration, Danah Henriksen Dec 2017

Creating Steam With Design Thinking: Beyond Stem And Arts Integration, Danah Henriksen

The STEAM Journal

This article suggests the value in a broad view of STEAM beyond arts-integration, as well as the potential of design thinking for STEAM. Despite much interest in STEAM it is often challenging for many teachers to integrate into their teaching of school subject matter. I suggest that as an interdisciplinary crossroads, design thinking provides a natural bridge between the arts, sciences, and other subjects. In this it can offer guiding flexible structure and in-road for teachers to design STEAM-based lessons, and to incorporate as an integrated aspect of students’ STEAM learning. I discuss an example of an elementary Spanish teacher, …


Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis Dec 2017

Using Steam To Increase Engagement And Literacy Across Disciplines, Robert L. Long Ii, Stephen S. Davis

The STEAM Journal

This paper explores STEAM as a solution to improving student engagement and helping students improve functional literacy across the curriculum. While STEM is a fairly established approach to curriculum, researchers and practitioners are continuing to develop and understand STEAM and its place in school curriculum. It is important that educators foster this holistic approach to education and strive to participate in active research associated with STEAM. It is also most advantageous for stakeholders to understand the importance of arts integration and its use to support collaboration, innovation, and creativity within students. Key strategies can be used to support arts integration …


A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall Dec 2017

A Brief History Of Stem And Steam From An Inadvertent Insider, Lisa G. Catterall

The STEAM Journal

This article traces a history of STEM and STEAM from the perspective of someone involved in arts integration research for the last 35 years, and proposes a vision for the next steps. It also provides an assessment of the risks inherent in current trends of STEAM roll-out in schools, from the lack of resources for professional development to the burgeoning market in STEAM kits and activity books that do not lead to the original learning goals of STEAM.


Engaging The Community: Reflections On A Steam Institute, Dennis Doyle, Yat-Long Sam Poon Nov 2016

Engaging The Community: Reflections On A Steam Institute, Dennis Doyle, Yat-Long Sam Poon

The STEAM Journal

Staff at an elementary school working with artists from a non-profit arts integration professional development organization developed a highly engaging full day STEAM Institute to engage the community in experiential STEAM learning practices and to leverage the experience for systemic impact. This reflection considers the outcomes that went well beyond the original goals.


Gathering Steam In Health Care: A Student History, Michael J. Leach Nov 2016

Gathering Steam In Health Care: A Student History, Michael J. Leach

The STEAM Journal

In this reflection, I demonstrate STEAM in health care by outlining my 15 years as a university student engaged in formal education, extracurricular learning, research, and employment.


Infusing The Arts Into Science And The Sciences Into The Arts: An Argument For Interdisciplinary Steam In Higher Education Pathways, Christopher W. Thurley Nov 2016

Infusing The Arts Into Science And The Sciences Into The Arts: An Argument For Interdisciplinary Steam In Higher Education Pathways, Christopher W. Thurley

The STEAM Journal

This article presents an argument for the integration of science into English courses in order to emphasize the usefulness of a Science, Technology, Education, Arts, and Mathematics (STEAM) education. The idea for this approach arose after the implementation of a divisional initiative to create learning communities with a STEM cohort of students called Student Persistence and Retention via Curricula, Cohorts, and Centralization (SPARC³). The author’s involvement in teaching a science-infused English course for this program inspired the argument that follows, which outlines why/how the sciences should learn from the humanities and why/how the humanities should learn from the sciences. The …


Steam In Arabia, Troy Bickham Nov 2016

Steam In Arabia, Troy Bickham

The STEAM Journal

In late 2014 Texas A&M University at Qatar, which is a small branch campus focusing on engineering, launched its own STEAM initiative. Its goals are to better integrate the liberal arts into the engineering curriculum and to demonstrate the relevance of the arts to STEM-based education and research. What follows is a description of the initiative and the reception it has received.


Reconciling The Divide: Common Processes In Science And Arts Education, Lori A. Fulton, Jamie Simpson-Steele Nov 2016

Reconciling The Divide: Common Processes In Science And Arts Education, Lori A. Fulton, Jamie Simpson-Steele

The STEAM Journal

Many see the sciences and arts as two distinct fields – one objective the other subjective; however, we see the two having more in common than different. These commonalities formed the basis for a STEAM framework, which examines the intersections of five processes: noticing, wondering, visualizing, exploring, and communicating. This framed a professional development workshop on STEAM for elementary teachers. Here we define and explore these processes through both science and art perspectives, and share examples of how each of these processes were integrated to support learning. We believe that STEAM provides a well-rounded experience, allowing learners to make connections …


Encouraging Teachers To W.A.I.T Before Engaging Students In Next Generation Science Standards Steam Activities., Mason Kuhn Sep 2015

Encouraging Teachers To W.A.I.T Before Engaging Students In Next Generation Science Standards Steam Activities., Mason Kuhn

The STEAM Journal

Effective art integration in K-12 curricula has clear benefits for classroom teachers (i.e. student achievement on standardized tests, student engagement, improving critical thinking). This paper proposes a framework based off of Claudia Cornett's levels of art integration. Teaching With About and In Through (WAIT) the arts can serve as a model for teachers who want to transform their science lesson to include art integration.


Reframing Steam Pd, Tiffiny Jackson Sep 2015

Reframing Steam Pd, Tiffiny Jackson

The STEAM Journal

The reflection addresses the important changes in approach to professional learning experiences in STEAM.


Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn Sep 2015

Ecoscience + Art Initiative: Designing A New Paradigm For College Education, Scholarship, And Service, Changwoo Ahn

The STEAM Journal

The paper presents a new initiative, EcoScience + Art, which blooms at George Mason University. The creator explains the background, history, and recent activities of the initiative, and also introduces an on-going special project called “The Rain Project”, a student participatory project to design, construct, and monitor a green infrastructure (i.e., floating wetland) for sustainable stormwater management on campus. The special project is geared to design and present a new paradigm to integrate college education, scholarship, and service. The relevance of the initiative and the special project to STEAM education is discussed.


What’S Wrong With Interpretive Dance? Embracing The Promise Of Integrating The Arts Into Stem Learning, Ruth D. Catchen, Carolyn Decristofano Sep 2015

What’S Wrong With Interpretive Dance? Embracing The Promise Of Integrating The Arts Into Stem Learning, Ruth D. Catchen, Carolyn Decristofano

The STEAM Journal

Curriculum developers Ruth Catchen and Carolyn DeCristofano explore the benefit and protocol to integrate the arts into STEM.