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Engaging First Year Students With Intellectual Property, Marian G. Armour-Gemmen
Engaging First Year Students With Intellectual Property, Marian G. Armour-Gemmen
Faculty & Staff Scholarship
Since intellectual property is so important to engineers, creating enthusiasm from the beginning of their engineering studies is imperative. Since first year students have not learned how to apply technological concepts to real life, demonstrating intellectual property could be a challenge. To engage first year engineering students in the concept and the value of intellectual property, students were introduced to basic concepts and applications. Different concepts were applied to real life examples allowing them to interface with technology from an intellectual property perspective. This paper highlights not only patents, but also trademarks and trade secrets.
Level Up! Library Orientation With A Phone-Based Exploration Game, Beth Jane Toren
Level Up! Library Orientation With A Phone-Based Exploration Game, Beth Jane Toren
Faculty & Staff Scholarship
This self-paced, reasonably priced, and imaginatively blended activity provides an effective, customizable, and scalable alternative to in-person tours. The Green Door Labs EdVenture Builder is specifically targeted to libraries and museums and has an interface with game mechanics built in on menus, allowing users with no programming experience to independently create games. Students learn about the library in an engaging way and instructors can be provided with game scores to provide credit for the activity.
Individuals or teams new to the library play an exploration game on their mobile phone while exploring library physical and/or virtual locations, services, and resources. …