Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Educational Psychology

Utah State University

Collaboration

Articles 1 - 2 of 2

Full-Text Articles in Education

Language Use In Consultation: Can “We” Help Teachers And Students?, Daniel S. Newman, Meaghan C. Guiney, Courteney A. Barrett Mar 2015

Language Use In Consultation: Can “We” Help Teachers And Students?, Daniel S. Newman, Meaghan C. Guiney, Courteney A. Barrett

Psychology Faculty Publications

Analyzing the use of function words such as pronouns in conversation is an increasingly popular approach in social psychology, but has not yet been applied to the study of school-based consultation. The two central purposes of this study were to: (1) examine how language is used by consultants-in-training (CITs) and consultees within a collaborative model of consultation, and (2) to explore the relation between language use and the collaborative relationship, consultee outcomes, and client outcomes. Analyses focused on CITs’ (n = 18) and consultees’ (n = 18) use of pronouns in a problem identification and analysis (PID/PA) …


Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee Apr 2011

Collaborative Strategic Board Games As A Site For Distributed Computational Thinking, Matthew Berland, Victor R. Lee

Instructional Technology and Learning Sciences Faculty Publications

This paper examines the idea that contemporary strategic board games represent an informal, interactional context in which complex computational thinking takes place. When games are collaborative – that is, a game requires that players work in joint pursuit of a shared goal – the computational thinking is easily observed as distributed across several participants. This raises the possibility that a focus on such board games are profitable for those who wish to understand computational thinking and learning in situ. This paper introduces a coding scheme, applies it to the recorded discourse of three groups of game players, and provides qualitative …