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Full-Text Articles in Education

Improving Student Learning In An Introductory Programming Course Using Flipped Classroom And Competency Framework, Joelle Elmaleh, Venky Shankararaman Jun 2017

Improving Student Learning In An Introductory Programming Course Using Flipped Classroom And Competency Framework, Joelle Elmaleh, Venky Shankararaman

Research Collection School Of Computing and Information Systems

In this paper we report our study on the impact of implementing a flipped classroom model on student learning in an undergraduate introductory programming course. We use three components to measure student learning namely, final exam scores, competency acquisition and feedback levels. We compare a traditional offering with a flipped offering delivered the following year to a comparable student population, and with no change in the course content and assessments. We observed that in comparison to the traditional, the flipped model increased pass rates in the final exam and also enhanced competency acquisition. In terms of feedback levels, the flipped …


Knowledge For Games, Games For Knowledge: Designing A Digital Roll-And-Move Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Timothy Khe Foon Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong Jan 2017

Knowledge For Games, Games For Knowledge: Designing A Digital Roll-And-Move Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Timothy Khe Foon Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong

Research Collection Yong Pung How School Of Law

Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is less asked of whether games should be used in teaching but rather how games should be used to create deep learning in students. In light of this movement, the Grade Inflation Game, or GIGAME, was developed. This case study tackles the research question of how games may be designed to harness the benefits of constructivist learning. It first documents the conceptualization of GIGAME and next proposes theoretical frameworks that can be used to guide the …