Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 12 of 12

Full-Text Articles in Education

A Model Taxonomy Of Learning Objectives For The Online Learning Environment, Antoinette P. Bruciati Nov 2013

A Model Taxonomy Of Learning Objectives For The Online Learning Environment, Antoinette P. Bruciati

Education Faculty Publications

Although course content at institutions of higher education is delivered through a variety of ways that include; online, blended, mobile learning, and others, the teaching methodology adopted by many senior faculty members has largely remained unchanged. Traditional teaching methodologies that are based on a cognitivist-oriented approach continue to serve as the foundation for structuring course content and assessing student achievement. Cognitivism includes the subcategories of multiple intelligences, brain-based learning, and learning styles. Through a cognitivist-orientated approach, faculty place greater emphasis on assessing a learner's knowledge, feelings, and creativity. However, in many instances processes such as memory, problem-solving, comprehension, and attention …


Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour Nov 2013

Game Design As Authentic Science: Creating Low-Tech Games That Do Science, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Many students love everything about video games, so teaching them to use technology to design their own games around content is an assignment that can offer built-in engagement. The problem, however, is that teachers often don’t have the time or expertise to teach computer programming, let alone content and process skills. On top of that, installing game design software can create friction between the teaching staff and technology department.

That’s where Microsoft PowerPoint comes in. Did you know you can help your students create—from scratch or from a template—a video game using PowerPoint?


Increasing Peer Collaboration In Digital Learning Environments, Antoinette P. Bruciati, Maria Lizano-Dimare Oct 2013

Increasing Peer Collaboration In Digital Learning Environments, Antoinette P. Bruciati, Maria Lizano-Dimare

Education Faculty Publications

Presentation made at the Fall Faculty Institute Sacred Heart University October 15, 2013.


Bridging The Gap: 21st Century Media Meets Theoretical Pedagogical Literacy Practices, Divonna M. Stebick, Mary L. Paxton Aug 2013

Bridging The Gap: 21st Century Media Meets Theoretical Pedagogical Literacy Practices, Divonna M. Stebick, Mary L. Paxton

Education Faculty Publications

In this chapter, the researchers used an ethnographic stance to demonstrate how conversation evolved within a social media platform. They investigated the online discussions and face-to-face dialogues between teacher educators and pre-service teachers. They compared the participants’ reciprocal conversations within this case study to analyze patterns in the language used in each forum in order to identify the affordances and constraints of perceived understanding. Through this discourse analysis the authors sought to identify indicators of each participant’s metacognitive development while engaging in an online book discussion through a social media platform. Data analysis indicated that there was metacognitive growth when …


Virtual Learning As An Impetus For Educational Change: Charting A Way Forward For Learning In New Zealand, Michael K. Barbour, Derek Wenmoth Aug 2013

Virtual Learning As An Impetus For Educational Change: Charting A Way Forward For Learning In New Zealand, Michael K. Barbour, Derek Wenmoth

Education Faculty Publications

New Zealand has a long history [of] distance education in the schools sector, beginning with The Correspondence School over 90 years ago. Similar to many jurisdictions, as technology has evolved the schools sector has also evolved in how it has used that technology to provide learning opportunities at a distance. Each technology – from the print-based correspondence model to the current Internet-based virtual learning model – has forced educators to re-think how these educational opportunities are structured and delivered. Over the past two years, there have been significant events within the virtual learning community in New Zealand that place it …


Voracious Appetite Of Online Teaching: Examining Labour Issues Related To K-12 Online Learning, Michael Barbour, David Adelstein Feb 2013

Voracious Appetite Of Online Teaching: Examining Labour Issues Related To K-12 Online Learning, Michael Barbour, David Adelstein

Education Faculty Publications

A paper presented at the annual Canadian Society for the Study of Education (CSSE) conference, Waterloo, Ontario, February 16, 2013.

Distance education and online learning at the K-12 level is growing at dramatic rates in Canada, the United States and worldwide. Barbour (2012) estimated that there are approximately 245,000 Canadian students who are enrolled in one or more distance education courses. This figure represents approximately 5% of the total K-12 student population in Canada; up from the estimated 2.5% to 3% reported just two years earlier (Barbour, 2010). This is dwarfed by the rate of growth in the United States, …


Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour Feb 2013

Game Design And Homemade Powerpoint Games: An Examination Of The Justifications And A Review Of The Research, Jason Paul Siko, Michael Barbour

Education Faculty Publications

Research on educational games often focuses on the benefits that playing games has on student achievement. however, there is a growing body of research examining the benefits of having students design games rather than play them. Problems with game design as an instructional tool include the additional instruction on the programming language itself as well as the potential costs associated with new software. One way to mitigate these problems is to use Microsoft PowerPoint as game design software. While not intended for this purpose, MS PowerPoint is ubiquitous in schools and requires little additional instruction before students can design games. …


The Farnet Journey: Effective Teaching Strategies For Engaging Māori Students On The Virtual Learning Network, Michael K. Barbour, Carolyn Bennett Jan 2013

The Farnet Journey: Effective Teaching Strategies For Engaging Māori Students On The Virtual Learning Network, Michael K. Barbour, Carolyn Bennett

Education Faculty Publications

The Virtual Learning Network (VLN) provides schools, particularly those in rural and remote areas, with the opportunity to cooperate to expand curricular offerings for their students. Each school that participates in a VLN cluster contributes at least one course delivered by an e-teacher, allowing member schools access to any course offered through the VLN that they cannot offer locally. At present, there is no formal national training for the e-teachers, although individual clusters offer a range of training opportunities. This case study focused on the e-teachers’ perceptions of the learning curve required for them to be adequately and effectively prepared …


Mobile Teaching And Learning In The Classroom And Online: Case Studies In K-12, Michael M. Grant, Michael K. Barbour Jan 2013

Mobile Teaching And Learning In The Classroom And Online: Case Studies In K-12, Michael M. Grant, Michael K. Barbour

Education Faculty Publications

In this chapter, we describe two projects to integrate mobile teaching and learning into K-12 schooling. First, we consider the rationale for increased use of mobile devices with today’s students, and we describe a professional development program to deploy iPads to classroom teachers. Next, we discuss the growth of K-12 online learning, and we describe a project for students enrolled in an online Advanced Placement course was delivered through a mobile learning content management system. Lastly, we discuss some of the lessons learned from these pilot projects and some of the promise and challenges of mobile teaching and learning.


“Opening” A New Kind Of High School: The Story Of The Open High School Of Utah, Delaina Tonks, Sarah Weston, David Wiley, Michael Barbour Jan 2013

“Opening” A New Kind Of High School: The Story Of The Open High School Of Utah, Delaina Tonks, Sarah Weston, David Wiley, Michael Barbour

Education Faculty Publications

The use of online learning at the primary and secondary school level is growing exponentially in the United States. Much of this growth is with full-time online schools, most of which are operated by for-profit companies that use proprietary online course content. In this article we trace the development of, and philosophy behind, a full-time online school that uses open access software and open educational resources for course content. As more nations begin to put in place plans for primary and secondary education in the event of natural disasters (e.g., the Christchurch earthquakes) or pandemics (e.g., avian flu or H1N1), …


Primary And Secondary Distance Education: Expanding The Knowledge Base In The Schools Sector, Michael Barbour, Keryn Pratt Jan 2013

Primary And Secondary Distance Education: Expanding The Knowledge Base In The Schools Sector, Michael Barbour, Keryn Pratt

Education Faculty Publications

The use of distance education at the primary and secondary levels began in New Zealand around 1922 with the introduction of The Correspondence School (Barbour, 2011a). The roots of web-based or online distance education in the schools sector trace back to 1993, and have been firmly entrenched in the nation’s schools sector since 2002 (Davis, 2010). With the implementation of the Rural Broadband Initiative and Ultra Fast Broadband in Schools programmes, there is an opportunity to develop research-based initiatives to leverage the learning potential provided by this increased connectivity. However, to date there has been little published research on the …


Michael Graham Moore: Eğitim Teknolojisi Alanına Önemli Katkılar Sağlayan Kişi, Michael Barbour, Thomas C. Reeves Jan 2013

Michael Graham Moore: Eğitim Teknolojisi Alanına Önemli Katkılar Sağlayan Kişi, Michael Barbour, Thomas C. Reeves

Education Faculty Publications

Özet

Uzaktan eğitim bir yüzyıldan fazla bir süredir etrafında yer almasına (Bunker, 2003), rağmen eğitim teknolojisiyle ilgili alanda neler olup bittiğinden ziyade literatürü büyük oranda bilimsel açıdan kendisini tanımlamaya çabalamaktadır (Januszewski ve Yeaman, 2001). Lowell (2004) “uzaktan eğitimin ayrı bir alan olup olmadığı ile ilgili tartışmaların yıllarca uygulayıcılar ve araştırmacıları meşgul ettiğini ve yöneticileri de şaşırttığını" ifade etmiştir (p. 9). Eğitim teknolojisinin düzenli okuyucuları bu tartışmaların yankılarının alanımızdakine benzer olduğunun farkındadır.

Bir araştırma alanının belirleyici özelliklerinden biri güçlü ve belirgin bir kuramsal dayanağı olmasıdır. Uzaktan eğitim hala böyle bir dayanaktan yoksundur ancak son birkaç yıl içinde bazı ilerlemeler gerçekleşmiştir. 1960'ların …