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Full-Text Articles in Education

The Influence Of Multimedia Production Knowledge On The Design Decisions Of The Instructional Designer, Stephen Brent Hoard Oct 2016

The Influence Of Multimedia Production Knowledge On The Design Decisions Of The Instructional Designer, Stephen Brent Hoard

STEMPS Theses & Dissertations

This study explored the interaction of multimedia production competencies of expert and novice instructional designers on the design decisions made during the instructional design process / workflow. This multiple measures study used qualitative survey instruments to access and measure the production competencies of participants, then a design aloud protocol to capture and measure the instructional design decision-making process for those same participants. A follow-on interview after the initial design aloud session was conducted in order to triangulate and confirm any trends or findings uncovered during the earlier design aloud session. Ultimately, the objective of this study was to provide some …


Factors Influencing The Selection Of Academic Help Sources, Joan Giblin Oct 2016

Factors Influencing The Selection Of Academic Help Sources, Joan Giblin

STEMPS Theses & Dissertations

This study extends the literature on academic help-seeking by identifying factors influencing undergraduate students’ selection of a source of help. Learners engage in intentional decisions to seek help from human and non-human sources to resolve gaps in knowledge. Decision making heuristics provide a theoretical lens to understand these intentional decisions. Previous research in academic help-seeking assumed learners sought only human sources of assistance, resulting in a narrow understanding of how learners resolve knowledge gaps. Methodological trends in help-seeking research consistently favor quantitative, survey based tools with pre-defined options. As a result, the factors that influence the selection of a source …


Effects Of Guided Project-Based Learning Activities On Students’ Attitudes Toward Statistics In An Introductory Statistics Course, Timothy Jonathan Bayer Oct 2016

Effects Of Guided Project-Based Learning Activities On Students’ Attitudes Toward Statistics In An Introductory Statistics Course, Timothy Jonathan Bayer

STEMPS Theses & Dissertations

This research sought to determine if the use of a guided project-based learning instructional approach improved students’ attitudes and academic performance in a college-level introductory statistics course at a community college. It also sought to determine if the guided project-based approach improved attitudes and academic performance more than a traditional lecture-based instructional approach. The research used a quasi-experimental Pre-test, Post-test approach. The independent variable was either the use of a guided project-based learning instructional approach or the use of a traditional lecture-based instructional approach. The dependent variables were student attitudes and final course grades. Students’ attitudes were measured using the …


Using Visually Disfluent Fonts For Cueing And Increased Reading, Nena Barley Jul 2016

Using Visually Disfluent Fonts For Cueing And Increased Reading, Nena Barley

STEMPS Theses & Dissertations

Research has shown that using hard-to-read fonts in a reading assignment is an external way to manipulate text to slow down the learner’s task completion time, giving more time on task and improving the learner’s ability to comprehend and retain the content (Alter & Oppenheimer, 2009b). This novelty effect interferes with the legibility of the reading material, but not the readability. This study is focused on using hard-to-read fonts, also referred to as disfluent fonts, to cue the learner to important information that may lead to more cognitive engagement and processing. Facing the visual challenge of a disfluent font, the …


Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg Apr 2016

Motivation And Learning In An Online Collaborative Project Using Gamification, Michele L. Hudiburg

STEMPS Theses & Dissertations

In 2012, there were 2.9 million students enrolled in graduate degrees and 22% were taking strictly online courses (Kena et al., 2014). Many students are not motivated to participate in collaborative learning experiences in online courses (Dirkx & Smith, 2004). Gamification, the inclusion of game elements in non-game contexts, has been shown to have a positive impact on motivation (Deterding, 2012; Kapp, 2012). Prior work has focused on structural gamification including elements such as points, levels, and badges as extrinsic motivators to traditional course activities. The current study explored content gamification including narrative, role-play, interactivity, and feedback in an online …