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Full-Text Articles in Education

Technology Enhanced Learning: Students' Views, Eileen O'Donnell, Mary Sharp Dec 2011

Technology Enhanced Learning: Students' Views, Eileen O'Donnell, Mary Sharp

Eileen O'Donnell

User feedback is very important in all areas of computer science especially in the development of computer applications. Hence, student feedback on the use of technology enhanced learning in higher education in Ireland is relevant to the quality of the learning resources to be created by learning designers and academics in the future. The book “Student Reactions to Learning with Technologies: Perceptions and Outcomes” (Moyle & Wijngaards, 2012) was published by IGI Global in October 2011. This book includes contributions from various authors who are interested in students’ feedback regarding how technology has impacted on their educational experience. This book …


The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade Sep 2011

The Human Computer Interaction Issues Associated With The Creation Of Personalized Role Playing Simulations, Eileen O'Donnell, Catherine Mulwa, Mary Sharp, Vincent Wade

Eileen O'Donnell

The human computer interaction issues associated with the creation of personalized role playing simulations are discussed in this paper. This paper is aimed at those who are interested in building authoring applications which enable educators to build role playing simulated e-learning resources to use with their students. One of the main issues which have come to our attention is that many learning designers and educators do not understand what exactly it is we are trying to achieve by creating personalized role playing simulations. Also, how to gauge the pedagogic merits which can be achieved by using these e-learning resources. Potential …


Students' Overview: The Impact Of Technology On Learning In Higher Education, Eileen O'Donnell, Mary Sharp Oct 2010

Students' Overview: The Impact Of Technology On Learning In Higher Education, Eileen O'Donnell, Mary Sharp

Eileen O'Donnell

This research explores students’ views on the impact and transformations that technology has brought to the learning experience of students in higher education. The students who kindly participated in this study are from: The School of Computer Science and Statistics, Faculty of Engineering, Mathematics and Science, Trinity College Dublin and The Faculty of Business, Dublin Institute of Technology, both based in Dublin City, Ireland. The use of technologies in third level education facilitates flexible learning environments. The pedagogic approach employed by e-learning development officers or lecturers when designing e-learning platforms or learning management systems has the capability to transform student …


Designing Successful Online Courses - Part 2, Kathleen P. King Feb 2010

Designing Successful Online Courses - Part 2, Kathleen P. King

Kathleen P King

Once again, our major goal is to provide faculty with consistent guidance through the many instructional decisions and design steps they need to pursue in this process. This process is a fantastic opportunity to craft a virtual learning space in which people can engaging in learning beyond the constraints of time and space.


Harnessing Innovative Technologies In Higher Education, Kathleen P. King, Joan K. Griggs Jan 2006

Harnessing Innovative Technologies In Higher Education, Kathleen P. King, Joan K. Griggs

Kathleen P King

This publication is an attempt to capture the evolution of distributed higher education over the last decade by tracing the applications of new technologies funded by the Fund for the Improvement of Postsecondary Education (FIPSE). As FIPSE surveyed the current state of distance/distributed education, there existed an opportunity to help post econdary education make the transition to this new generation of distance education made possible by the explosive growth of the Internet and other new technologies. These technologies created the potential for students to access learning that was interactive, customized, and self-paced; to more easily merge lifelong learning with the …