Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

PDF

Arts and Humanities

Journal

Pedagogy

Claremont Colleges

Articles 1 - 3 of 3

Full-Text Articles in Education

Towards Pedagogy Supporting Ethics In Modelling, Marie Oldfield Jul 2022

Towards Pedagogy Supporting Ethics In Modelling, Marie Oldfield

Journal of Humanistic Mathematics

Education for concepts such as ethics and societal responsibility that are critical in building robust and applicable mathematical and statistical models do currently exist in isolation but have not been incorporated into the mainstream curricula at the school or university level. This is partially due to the split between fields (such as mathematics, statistics, and computer science) in an educational setting but also the speed with which education is able to keep up with industry and its requirements. I argue that principles and frameworks of socially responsible modelling should begin at school level and that this would mean that ethics …


Music In Steam: Beyond Notes, Hao Huang Dec 2020

Music In Steam: Beyond Notes, Hao Huang

The STEAM Journal

Given current debates about STEAM, it would be well to remember that more than five centuries before STEM was conceived, the original Renaissance man, Leonardo da Vinci, wrote in one of his notebooks that "To develop a complete mind, study the science of art, study the art of science. Learn how to see. Realize that everything connects to everything else." (Spong 2006) A discussion of the effectiveness of teaching music and its accompanying technology in conjunction with math and the science education follows. .Given the recent shift from in-classroom teaching to online instruction compelled by the Covid 19 pandemic, an …


Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill Mar 2019

Design For Steam: Creating Participatory Art With Purpose, Nick Kamienski, Nicole M. Radziwill

The STEAM Journal

Innovation is simultaneously reflected in the variety and diversity of art. Over the past century, art forms have progressed along a continuum from static to dynamic, and then to interactive and participatory. The therapeutic value of creating and engaging in all of these art forms has also been identified. Furthermore, educators have recognized the profound value of art and design within the context of scientific and technical learning, and STEAM (science, technology, engineering, art, and math) has emerged as an educational philosophy with a strong base of support. This paper defines and articulates participatory elements of STEAM projects, and provides …