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Full-Text Articles in Education
Open Badges - Openness Symposium, Chris Haskell
Quests, Badges, And Leveling Up In A Game-Based Curriculum, Chris Haskell, Kristi Mesler
Quests, Badges, And Leveling Up In A Game-Based Curriculum, Chris Haskell, Kristi Mesler
Chris Haskell
This research proposal reports on the practice of quest-based/game-based instructional design as well as two years of iterative design-based research (DBR) of the instructional design approach, curriculum, and tool. It also focuses on reportable student data from a semester long project aiming to identify attractive design and satisfying learning experiences in QBL.
Why Game-based Approaches?
Critics of the American education system point to student boredom, lack of personalized and relevant instruction, and a deficit of 21st century skills as challenges to producing productive citizens of a modern, digital society (Eccles & Wingfield, 2002; Ketelhut, 2007; U.S. Department of Education Office …
Experiential Learning In Virtual Worlds, Tom Atkinson, Chris Haskell
Experiential Learning In Virtual Worlds, Tom Atkinson, Chris Haskell
Chris Haskell
Experiential activities are among the most powerful teaching and learning tools available. Join this presentation and open discussion of 4 principles: immersion, identity, interaction, integration, and how imagination and emotion contribute to this process.