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Teacher Education and Professional Development

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Full-Text Articles in Education

You Want Me To Teach Engineering? Impacts Of Recurring Experiences On K-12 Teachers’ Engineering Design Self-Efficacy, Familiarity With Engineering, And Confidence To Teach With Design-Based Learning Pedagogy, Shaunna Smith, Kimberly Talley, Araceli Ortiz, Vedaraman Sriraman Apr 2021

You Want Me To Teach Engineering? Impacts Of Recurring Experiences On K-12 Teachers’ Engineering Design Self-Efficacy, Familiarity With Engineering, And Confidence To Teach With Design-Based Learning Pedagogy, Shaunna Smith, Kimberly Talley, Araceli Ortiz, Vedaraman Sriraman

Journal of Pre-College Engineering Education Research (J-PEER)

This paper reports on findings from a group of ten teachers who were enrolled in a semester-long, graduate-level educational technology course that used design-based learning to explore the integration of making and the engineering design process into a variety of K-12 educational contexts. Using convergent mixed methods, this study examines how the course impacted teachers’ familiarity and confidence in teaching the engineering design process, as viewed through their pre- and post-semester engineering design self-efficacy scores and their weekly reflective journal entries. These measures are important factors for developing teacher experience and confidence in integrating engineering and design-based learning strategies within …


Children’S Negotiations Of Visualization Skills During A Design-Based Learning Experience Using Nondigital And Digital Techniques, Shaunna Smith May 2018

Children’S Negotiations Of Visualization Skills During A Design-Based Learning Experience Using Nondigital And Digital Techniques, Shaunna Smith

Interdisciplinary Journal of Problem-Based Learning

In the context of a 10-day summer camp makerspace experience that employed design-based learning (DBL) strategies, the purpose of this descriptive case study was to better understand the ways in which children use visualization skills to negotiate design as they move back and forth between the world of nondigital design techniques (i.e., drawing, 3-D drawing with hot glue, sculpture, discussion, writing) and digital technologies (i.e., 3-D scanning, 3-D modeling, 3-D printing). Participants included 20 children aged 6–12. This research was guided by Vossoughi, Hooper, and Escudé’s (2016) call for explicit attention to pedagogical practices during the integration of “making” activities. …