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Full-Text Articles in Education
Adolescents’ Perceptions Of “Cheating” In Gaming And Educational Settings, Brandon Nease, Michelle Samura
Adolescents’ Perceptions Of “Cheating” In Gaming And Educational Settings, Brandon Nease, Michelle Samura
Education Faculty Articles and Research
Background. Given the widespread popularity of video gameplay among adolescents, it is important to understand the relationship between video gameplay and adolescent behaviors in various contexts.
Aim. This exploratory study aimed to explore adolescent gamers use of player guides and cheat codes during video gameplay in order to understand how they reason about the relationship between cheating in video games and cheating in academic settings.
Method. Semi-structured interviews were conducted with adolescents in order to gain in-depth insight into participants’ perspectives on video gameplay and their perceptions of cheating in video games and academic settings. Interview data was coded and …
A New Generation Of Goals For Technology Education, John M. Ritz
A New Generation Of Goals For Technology Education, John M. Ritz
STEMPS Faculty Publications
[Introduction, First paragraph]
To develop meaningful instructional programs for technology education, goals need to be in place to direct the outcomes of curriculum development and teaching. Goals are program terminal outcomes that focus curriculum writers or teachers who structure content for learners. Goals provide direction so content can be delivered for long-term impact to students who study the subject. They go beyond everyday teaching objectives; they are directed at long-term learning and programmatic outcomes.