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National Assessment Program: Sample Assessment: Civics And Citizenship Report: Years 6 And 10: 2016, Julian Fraillon, Eveline Gebhardt, Judy Nixon, Louise Ockwell, Tim Friedman, Michelle Robins, Mark Mcandrew Jan 2017

National Assessment Program: Sample Assessment: Civics And Citizenship Report: Years 6 And 10: 2016, Julian Fraillon, Eveline Gebhardt, Judy Nixon, Louise Ockwell, Tim Friedman, Michelle Robins, Mark Mcandrew

Civics and Citizenship Assessment

Under the National Assessment Program, the Civics and Citizenship sample assessment is administered to a representative sample of Year 6 and Year 10 students every three years. It is conducted under the auspices of the Education Council. The National Assessment Program – Civics and Citizenship assesses students’ skills, knowledge and understandings of Australia’s system of government, civic institutions and the values which underpin Australia’s democracy. It also provides an indication of student attitudes and their engagement in civic-related activities at school and in the community. This report presents the findings of the fifth National Assessment Program – Civics and Citizenship …


Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb Jan 2017

Design-Based Research Mobile Gaming For Learning Jewish History, Tikkun Olam, And Civics, Owen Gottlieb

Articles

How can Design-Based Research (DBR) be used in the study of video games, religious literacy, and learning? DBR uses a variety of pragmatically selected mixed methods approaches to design learning interventions. Researchers, working with educators and learners, design and co-design learning artifacts and environments. They analyze those artifacts and environments as they are used by educators and learners, and then iterate based on mixed methods data analysis. DBR is suited for any "rich contextualized setting in which people have agency." (Hoadley 2013) such as formal or informal learning environments.

The case covered in this chapter is a mobile Augmented Reality …