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Full-Text Articles in Education

Using Team Rewards And Individual Assessment To Incentivize Collaboration In Team Projects, Prasart Jongjaroenkamol Dec 2023

Using Team Rewards And Individual Assessment To Incentivize Collaboration In Team Projects, Prasart Jongjaroenkamol

Research Collection School Of Accountancy

Team projects are commonly used in higher education across different disciplines to promote cooperation among students. However, achieving this objective can be challenging. To address this issue, educators have explored various strategies, such as implementing peer evaluation or having periodic consultations with teams. In this paper, I present a novel approach to team assessment that combines team rewards with individual assessment. In this assessment, each team member independently takes a quiz, and the team's score is determined by the average performance of its members. Consequently, the team reward becomes intricately tied to the individual learning outcomes of all team members. …


Targeted Blended Learning Through Competency Assessment In An Undergraduate Information Systems Program, Joelle Elmaleh, Shankararaman, Venky Oct 2015

Targeted Blended Learning Through Competency Assessment In An Undergraduate Information Systems Program, Joelle Elmaleh, Shankararaman, Venky

Research Collection School Of Computing and Information Systems

In this paper we report our study on the problem of competency acquisition when students progress from one course to another and more generally, from one term to the next. We observed that some students moved on to a second programming course without acquiring some of the competencies in the first programming course. This leads to problem in the second course, especially when these competencies are pre-requisites for this course. We applied blended learning, which allows a student to learn at least in part through delivery of content and instruction via online media, to overcome this problem. Our approach is …


Outcomes Assessment Of Role-Play Scenarios For Teaching Responsible Conduct Of Research, Stephanie N. Seiler, Bradley J. Brummel, Kerri L. Anderson, Kyoung Jin Kim, Serena G. Wee, C. K. Gunsalus, Michael C. Loui Jul 2011

Outcomes Assessment Of Role-Play Scenarios For Teaching Responsible Conduct Of Research, Stephanie N. Seiler, Bradley J. Brummel, Kerri L. Anderson, Kyoung Jin Kim, Serena G. Wee, C. K. Gunsalus, Michael C. Loui

Research Collection School of Social Sciences

We describe the summative assessment of role-play scenarios that we previously developed to teach central topics in the responsible conduct of research (RCR) to graduate students in science and engineering. Interviews with role-play participants, with participants in a case discussion training session, and with untrained students suggested that role-playing might promote a deeper appreciation of RCR by shifting the focus away from wanting to simply “know the rules.“ We also present the results of a think-aloud case analysis study and describe the development of a behaviorally-anchored rating scale (BARS) to assess participants' case analysis performance.


Getting To Global Yes! Designing A Distributed Student Collaboration, Selma Limam Mansar, Randy Weinberg, Benjamin Kok Siew Gan Jun 2011

Getting To Global Yes! Designing A Distributed Student Collaboration, Selma Limam Mansar, Randy Weinberg, Benjamin Kok Siew Gan

Research Collection School Of Computing and Information Systems

The authors have taught a course called 'Global Project Management' for four years, engaging students in three international locations in hands-on distance projects. The distance projects are intended to provide students with enriching, realistic global project experience. With experience, improved planning and better coordination, each iteration of the distance projects has improved. In this paper, the authors present lessons learned and a mind map demonstrating key aspects of design of global hands-on projects.