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Full-Text Articles in Education
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
Students Arts Participation Increases Stem Motivation Via Self-Efficacy, Stephen M. Dahlem
The STEAM Journal
This work found that there exists a correlation between student motivation in science, technology, engineering and mathematics (STEM) and student participation in the arts during high school with self-efficacy being a mediator. STEM is an important component of student success from a broad, national, perspective, as well as from a domain-specific point of view. The results of this work may provide aid to teachers, parents, administrators, and even students seeking to find ways to increase student motivation and performance in the STEM subjects. Additionally, this work may be of interest to advocates of the arts. This quantitative correlational study was …
The Impact Of Gamification On Second-Language Learning, Maram Almufareh
The Impact Of Gamification On Second-Language Learning, Maram Almufareh
CGU Theses & Dissertations
Background: The Technology-Enhanced Training Effectiveness Model (TETEM) has been used to assess the effectiveness of various technology driven solutions in improving students’ learning outcomes in multiple academic fields. However, limited research is available on the use of TETEM in the context of second language learning. Using a modified TETEM, this study seeks first, to assess the direct effects of student’s attitude, and experience with video-gaming on student’s achievement and second, to evaluate the effects of student’s attitude and experience that are mediated by student’s motivation. Methods: This study was conducted among preparatory year students at Al-Jouf University, Saudi Arabia. In …