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Social and Behavioral Sciences

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University of New Mexico

2020

Gamification

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Full-Text Articles in Education

The Mystery Room: Discovering The Flexibility Of An Information Literacy-Based Educational Escape Room, Glenn Koelling, Alyssa Russo Feb 2020

The Mystery Room: Discovering The Flexibility Of An Information Literacy-Based Educational Escape Room, Glenn Koelling, Alyssa Russo

University Libraries & Learning Sciences Faculty and Staff Publications

The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it’s a flexible workshop for a variety of audiences.