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Full-Text Articles in Education

Apps For Enhancing Student Engagement And Learning, Chrissann Ruehle, Mary Martin, Cuauhtémoc Luna-Nevarez, Nick Barnes Oct 2016

Apps For Enhancing Student Engagement And Learning, Chrissann Ruehle, Mary Martin, Cuauhtémoc Luna-Nevarez, Nick Barnes

WCBT Faculty Publications

Individuals in todays on the go society frequently rely on mobile devices and apps to manage their daily business. Common uses for apps include entertainment, online banking, travel planning and ecommerce in addition to a host of other activities. Factoring in the proliferation of mobile devices, marketing educators are searching for innovative tools and techniques to boost student engagement through the use of apps. The purpose of this paper is to outline a framework for integrating apps into the curriculum as well as provide specific examples that educators can utilize to strengthen engagement and learning.


The Impact Of Transdisciplinary Threshold Concepts On Student Engagement In Problem-Based Learning: A Conceptual Synthesis, Maggi Savin-Baden Sep 2016

The Impact Of Transdisciplinary Threshold Concepts On Student Engagement In Problem-Based Learning: A Conceptual Synthesis, Maggi Savin-Baden

Interdisciplinary Journal of Problem-Based Learning

There has been much recent discussion about student engagement in higher education, and in the last few years a number of authors have undertaken extensive international research on the topic, which has been summarized in a number of literature reviews. However, to date, there has been relatively little in-depth exploration of student engagement in problem-based learning (PBL) or the impact of different forms of engagement on distinct forms of PBL. Drawing on a number of studies over the last 15 years, this paper argues that student engagement in PBL can be troublesome as both a concept and a practice. It …


Gamification To Improve First Year Engagement, John Colleran, Aoife Lloyd Mckernan, Julie Ann Naughton, Brian Vaughan Jan 2016

Gamification To Improve First Year Engagement, John Colleran, Aoife Lloyd Mckernan, Julie Ann Naughton, Brian Vaughan

Practitioner Research Projects

The purpose of this project was to examine the role of Gamification in increasing first year student engagement within the third level educational setting. A literature review was carried out in order to explore the teaching philosophy behind gamification in education and review the quantitative and qualitative evidence regarding its use. Gamification can be broadly described as the application of gaming methods and elements in non-gaming contexts in order to improve user engagement and user experience (Deterding et al., 2011). Qualitative analysis suggests these factors result in beneficial emotional and social impacts on students, particularly in the area of increasing …


Student Engagement In Undergraduate Social Work Education Among “At-Risk” Students, Ananda Newmark Jan 2016

Student Engagement In Undergraduate Social Work Education Among “At-Risk” Students, Ananda Newmark

Theses and Dissertations

College student engagement is an important factor that contributes to student success. This study is one of the first to explore student engagement in undergraduate social work education by examining engagement levels among at-risk social work students. In this study, two types of at-risk student groups were studied: First Generation College Students (FGCS) and transfer students. A cross sectional research design was used. Secondary analysis was performed on data gathered by the National Survey of Student Engagement (NSSE) from five accredited, Bachelor of Social Work (BSW) programs in one southeast state. A sample of 135 BSW seniors were included in …