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Full-Text Articles in Education

Development Of A Mobile Ten Frames App For Philippine K-12 Schools, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Mark Anthony C. Tolentino, Mark L. Loyola Nov 2020

Development Of A Mobile Ten Frames App For Philippine K-12 Schools, Debbie Marie Versoza, Ma. Louise Antonette N. De Las Peñas, Jumela F. Sarmiento, Mark Anthony C. Tolentino, Mark L. Loyola

Mathematics Faculty Publications

This paper reports on the Quick Images app, whose design framework is informed by research on ten-structured thinking and gamification principles. Inclusivity was also a major consideration, especially in the context of a developing country. Thus, the app was made freely available and required only moderate system requirements. Pilot studies revealed that the app has the potential to promote children’s ability to see two-digit numbers in relation to tens and ones, which is a major goal of elementary school mathematics. Collaborations with the Philippine Department of Education to ensure the app’s sustained use are also discussed.


Feasibility Of Modifying Existing Chemistry Demonstrations By Using Substitute Materials, Dane Mykel M. Quiambao, Armando M. Guidote Jr, Rhodora F. Nicdao Sep 2020

Feasibility Of Modifying Existing Chemistry Demonstrations By Using Substitute Materials, Dane Mykel M. Quiambao, Armando M. Guidote Jr, Rhodora F. Nicdao

Chemistry Faculty Publications

This study aimed to reiterate the use of Chemistry demonstrations as effective teaching tools to students while addressing some of its drawbacks, which discourages teachers from doing them such as cost and safety. Four chosen existing Chemistry demonstrations (Blue Bottle Experiment, Copper Sulfate Experiment, Blown Away, Dancing Flames) were modified by using substitute reagents, which are more accessible, relatively safer, and at lower cost. These demonstrations were chosen based on how easily the substitute reagents will be obtained. Afterwards, with the permission of a private junior high school, they were presented to a group of Grade 9 students of their …


Teaching College Chemistry In The Time Of Covid-19 Pandemic: A Personal Account Of Teaching In The Old Normal Vs. The New Normal, Armando M. Guidote Jr Jun 2020

Teaching College Chemistry In The Time Of Covid-19 Pandemic: A Personal Account Of Teaching In The Old Normal Vs. The New Normal, Armando M. Guidote Jr

Chemistry Faculty Publications

The SARS CoV-2 (Severe Acute Respiratory Syndrome CoronaVirus 2), cause of COVID-19 (CoronaVirus Disease 2019) has afflicted close to 10 million people all over the world resulting to almost half a million deaths. This disease is severely contagious and necessitates social or physical distancing between persons. As such, traditional face-to-face learning is not advised and teachers need to shift to online teaching. There are challenges to online teaching and learning for students, teachers, and the higher education institute, e.g. hardware, bandwidth, and software issues. These will be difficult but these can be overcome eventually. This work is a personal account …


Development And Field Testing Of A Narrative-Centered Digital Game For English Comprehension, Jenilyn Agapito, Dominique Marie Antoinette Manahan, Ma. Monica L. Moreno, Jose Isidro Beraquit, Ingrid Yvonne Herras, Kevin Arnel C. Mora, Johanna Marion R. Torres, Ma. Mercedes T. Rodrigo Jan 2020

Development And Field Testing Of A Narrative-Centered Digital Game For English Comprehension, Jenilyn Agapito, Dominique Marie Antoinette Manahan, Ma. Monica L. Moreno, Jose Isidro Beraquit, Ingrid Yvonne Herras, Kevin Arnel C. Mora, Johanna Marion R. Torres, Ma. Mercedes T. Rodrigo

Education Department Faculty Publications

This paper describes the development and field testing of Learning Likha: Rangers to the Rescue, a narrative-centered, mobile-based digital game for practicing English comprehension. Twenty-seven (27) student participants from Grades 4, 5, and 6 were invited to play the game and answer a comprehension test to determine their level of understanding of the game’s contents. Self-report questionnaires were also used to assess the extent to which they enjoyed playing the game. Three (3) teachers were likewise invited for a focus group discussion (FGD) to gather their insights about the game and how they may use it in their classes. Student’s …


Designing Mobile Apps To Promote Numeracy And Statistical Reasoning, Ma. Louise Antonette N. De Las Peñas, Mark L. Loyola, Jumela F. Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Versoza Jan 2020

Designing Mobile Apps To Promote Numeracy And Statistical Reasoning, Ma. Louise Antonette N. De Las Peñas, Mark L. Loyola, Jumela F. Sarmiento, Mark Anthony C. Tolentino, Debbie Marie Versoza

Mathematics Faculty Publications

Developing countries typically do not perform well in international benchmarks of mathematics achievement. This may be partially explained by students’ immersion in classrooms characterized by superficial strategies or rote-learning methods. This paper reports on the design of mobile applications (apps) developed by the authors as part of an ongoing project funded by a national government agency and intended to promote structural thinking and statistical reasoning. It describes the general features of the apps, as well as the pedagogical principles upon which the apps’ designs were anchored on. These principles are grounded on research and established practices on number sense and …