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Full-Text Articles in Education

An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr May 2022

An Ethical Discussion About The Responsibility For Protection Of Minors In The Digital Environment: A State-Of-The-Art Review, Charles Alves De Castro, Aiden Carthy, Isobel Oreilly Dr

Articles

Many ethical questions have been raised regarding the use of social media and the internet, mainly related to the protection of young people in the digital environment. In order to critically address the research question "who is responsible for ethically protecting minors in the digital environment?", this paper will review the main literature available to understand the role of parents, the government, and companies in protecting young people within the digital environment. We employed a holistic process that covers a state-of-the-art review and desk research. The article is divided into four sessions; (1) Government Policies from the European Union (EU) …


"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns, Andrea Curley, Damian Gordon, Dympna O'Sullivan Jan 2022

"What's In A Name?”: The Use Of Instructional Design In Overcoming Terminology Barriers Associated With Dark Patterns, Andrea Curley, Damian Gordon, Dympna O'Sullivan

Conference Papers

Many users experience a phenomena when they are shopping on-line where they feel they are being pressured to either spend more money than they had intended, or to share more personal data than they wanted. In academic circles we use the term “Dark Patterns” to describe these deceptive practices, and categorize them as being within the discipline of User Experience (Narayanan, 2020). As academics it is important to name phenomena, and to categorize them, so that we can discuss and analyze these issues. However, this particular topic is one that all users should be made aware of when interacting online, …


The Design Of A Framework For The Detection Of Web-Based Dark Patterns, Andrea Curley, Dympna O'Sullivan, Damian Gordon, Brendan Tierney, Ioannis Stavrakakis Jul 2021

The Design Of A Framework For The Detection Of Web-Based Dark Patterns, Andrea Curley, Dympna O'Sullivan, Damian Gordon, Brendan Tierney, Ioannis Stavrakakis

Conference Papers

In the theories of User Interfaces (UI) and User Experience (UX), the goal is generally to help understand the needs of users and how software can be best configured to optimize how the users can interact with it by removing any unnecessary barriers. However, some systems are designed to make people unwillingly agree to share more data than they intend to, or to spend more money than they plan to, using deception or other psychological nudges. User Interface experts have categorized a number of these tricks that are commonly used and have called them Dark Patterns. Dark Patterns are varied …


You Can't Lose A Game If You Don't Play The Game: Exploring The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Andrea Curley, Brendan Tierney, Emma Murphy, Michael Collins, Anna Becevel Jan 2021

You Can't Lose A Game If You Don't Play The Game: Exploring The Ethics Of Gamification In Education, Dympna O'Sullivan, Ioannis Stavrakakis, Damian Gordon, Andrea Curley, Brendan Tierney, Emma Murphy, Michael Collins, Anna Becevel

Articles

Gamification has been hailed as a meaningful solution to the perennial challenge of sustaining student attention in class. It uses facets of gameplay in an educational context, including things such as points, leaderboards and badges. These are clearly efforts to make the student experience more entertaining and engaging, but nonetheless, they are also clearly digital nudges and attempts to change the students’ behaviours and attitudes to a specific set of concepts, and in which case they must, and should, be subject to the same ethical scrutiny as any other form of persuasion technique, as they may be unintentionally eroding the …


Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium Jan 2021

Existing Competencies In The Teaching Of Ethics In Computer Science Faculties, Ethics4eu Consortium

Reports

This report is one of the deliverables for the Ethics4EU project. It presents results obtained from a survey conducted in early 2020 that polled faculty from Computer Science and related disciplines on teaching practices in Computer Ethics in Computer Science across Europe. The survey was completed by respondents from 61 universities across 23 European countries. Participants were surveyed on whether or not Computer Ethics is taught to Computer Science students at each institution, the reasons why Computer Ethics is or is not taught, how Computer Ethics is taught (for example, as a standalone course or embedded within other courses), the …


European Values For Ethics In Digital Technology, Ethics4eu Consortium Jan 2021

European Values For Ethics In Digital Technology, Ethics4eu Consortium

Reports

Digital Ethics deals with the impact of digital Information and Communication Technologies (ICT) on our societies and the environment at large. It covers a wide spectrum of societal and ethical impacts including issues such as data governance, privacy and personal data, Artificial Intelligence (AI), algorithmic decision-making and pervasive technologies. Importantly, it is not only about hardware and software, but it also concerns systems, how people and organizations and society and technology interact. In addition, with Digital Ethics comes the added variable of assessing the ethical implications of artefacts which may not yet exist, or artefacts which may have impacts we …


Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley Jun 2020

Homo Ludens Moralis: Designing And Developing A Board Game To Teach Ethics For Ict Education, Damian Gordon, Dympna O'Sullivan, Ioannis Stavrakakis, Andrea Curley

Conference papers

The ICT ethical landscape is changing at an astonishing rate, as technologies become more complex, and people choose to interact with them in new and distinct ways, the resultant interactions are more novel and less easy to categorise using traditional ethical frameworks. It is vitally important that the developers of these technologies do not live in an ethical vacuum; that they think about the uses and abuses of their creations, and take some measures to prevent others being harmed by their work.

To equip these developers to rise to this challenge and to create a positive future for the use …


Enhancing Connections Between Internship And Education, Frank Cullen Mar 2017

Enhancing Connections Between Internship And Education, Frank Cullen

Articles

This model provides a structure to develop an enhanced the learner experience. The concept of internship is complex. It hinges on the relationships and connections between the Schools, student, industry and institutions. It relates to the quality of the engagement with academic, administrative and support staff as well as their interaction with and for students and potential employers. At the institutes core should be the quality, breadth and appropriateness of internship that the student and industry experience.