Open Access. Powered by Scholars. Published by Universities.®

Education Commons

Open Access. Powered by Scholars. Published by Universities.®

Articles 1 - 2 of 2

Full-Text Articles in Education

A Playground Plan For South Shore Prek-8 School, Barbara J. Mann May 2013

A Playground Plan For South Shore Prek-8 School, Barbara J. Mann

All Graduate Projects

The purpose of this project was to create a comprehensive playground safety manual of procedures for South Shore PreK-8 School, that can possibly be implemented at other K-5 schools. The manual will make it clear to both students and staff playground safety procedures for students and instructions for staff in supervision. The information gathered finds that when students play in safe manners with specific rules and expectations, that the number of incidents from injury and conflict are reduced. Children need to be taught rules for games, instead of expected to figure out rules for games they do not know how …


Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett Jan 2012

Developing Knowledge For Real World Problem Scenarios : Using 3d Gaming Technology Within A Problem-Based Learning Framework, Michael Garrett

Theses: Doctorates and Masters

Problem-based learning is an instructional strategy that emphasises active and experiential learning through problem-solving activity. Using gaming technologies to embed this approach in a three-dimensional (3D) simulation environment provides users with a dynamic, responsive, visually engaging, and cost effective learning experience. Representing real world problems in 3D simulation environments develops knowledge and skills that are applicable to their resolution.

The Simulation, User, and Problem-based Learning (SUPL) Design Framework was developed to inform the design of learning environments which develop problem-solving knowledge for real world application. This framework identifies design factors relative to the user, the problem-solving task, and the 3D …