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Full-Text Articles in Education

The Great Escape: A Novel Approach To Collaborative Learning (Pilot), K. Megan Carpenter, Anthony D. Cunningham, Laura Smith, Kelly Krigbaum Jan 2023

The Great Escape: A Novel Approach To Collaborative Learning (Pilot), K. Megan Carpenter, Anthony D. Cunningham, Laura Smith, Kelly Krigbaum

Journal of Occupational Therapy Education

Healthcare continues toward team-based approaches in which multiple disciplines collaborate to ensure holistic patient care. National standards for intraprofessional collaboration guide curriculum design for entry-level occupational therapy (OT) and occupational therapy assistant (OTA) programs to ensure students acquire specific skills and knowledge needed for current OT practices. Effective intraprofessional collaboration includes effective communication, respect, trust, and understanding of role delineation, which students prefer to learn in experiential, face-to-face formats. The purpose of this study was to examine OT and OTA students’ perspectives of participating in an educational escape room (EER) as a novel experience for intraprofessional education. Investigators created an …


Lamboozled!: The Design And Development Of A Game-Based Approach To News Literacy Education, Ioana Literat, Yoo Kyung Chang, Joseph Eisman, Jonathan Gardner May 2021

Lamboozled!: The Design And Development Of A Game-Based Approach To News Literacy Education, Ioana Literat, Yoo Kyung Chang, Joseph Eisman, Jonathan Gardner

Journal of Media Literacy Education

Given the need for innovative, engaging, and youth-centered approaches to media literacy, as well as the potential of active pedagogies to facilitate youth civic education and efficacy, games emerge as a particularly promising and under-utilized avenue for news literacy education. Our research asks, how might we use game-based learning to tackle fake news and stimulate news literacy among a youth audience? Here, we reflect on the process of designing LAMBOOZLED!, a news literacy game for middle school and high school students, based on a multilevel game design framework that allowed us to articulate learning objectives, consider suitable mechanics, dynamics and …


Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith Jan 2017

Press Play For Learning: A Framework To Guide Serious Computer Game Use In The Classroom, Erica Southgate, Janene Budd, Shamus Smith

Australian Journal of Teacher Education

Computer gaming is a global phenomenon and there has been rapid growth in ‘serious’ games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary school classrooms. Despite the popularity of serious games and their pedagogical potential, there are few specialised frameworks to guide K-12 teachers in choosing and using serious games. The purpose of this paper is twofold. Firstly, we draw on recent research to provide an overview of the nature and uses of serious games, current knowledge about their learning efficacy, and the features that teachers should consider when choosing …