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Full-Text Articles in Education

Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush Oct 2014

Best Practices For Creating Videos For Information Literacy Programming, Rachel Lux, Lucinda Rush

Libraries Faculty & Staff Presentations

In this poster session, we share our expertise in the development of short videos for use in information literacy programming. Specifically, we address development and assessment of learning outcomes for our One Minute Tips video series, and the relevant subject categories for students at our university. Additionally, we discuss the concept of information layering, and how to successfully incorporate elements of popular culture. We provide tips for promotion and use as well as assessing usage metrics. You can view our videos on the Old Dominion University Libraries' YouTube channel http://www.youtube.com/channel/UCDnm8O5CigbS6Cit_mr7xbQ/videos .


Learning Through Play, The Old School Way, Lucinda Rush Oct 2014

Learning Through Play, The Old School Way, Lucinda Rush

Libraries Faculty & Staff Presentations

Poster presentation at the Virginia Library Association Conference on October 23, 2014. This poster introduces new ideas for instructional design using game structures that students are already familiar with to teach information literacy concepts. It is well documented that millennials enjoy learning through collaboration with peers and self-exploration in a fast-paced, technology rich environment, and game-based instruction can be a great way to engage them in the classroom. While millennials are comfortable with technology and enjoy learning through video and web-based games, it is difficult for libraries with limited resources to compete with the expectations that students have based on …


School Library Advocacy: Perceptions Of Building Influence, Elizabeth A. Burns Jul 2014

School Library Advocacy: Perceptions Of Building Influence, Elizabeth A. Burns

Teaching & Learning Theses & Dissertations

Hartzell (1997) suggests that many in the school community do not know the value the school library program contributes to the educational landscape, and stakeholders cannot articulate the roles and responsibilities of the school librarian. Advocacy for a school library program is the deliberate and sustained effort to foster understanding of the program while influencing the attitudes of key stakeholders. It includes raising awareness, increasing knowledge and gaining influence for the position of the school librarian. The national professional organization for school librarians, the American Association of School Librarians (AASL), maintains a multi-tiered definition of advocacy, with marketing and public …


Practitioner Strategies For Effective Advocacy Engagement In The Usa, Elizabeth Ann Burns Jan 2014

Practitioner Strategies For Effective Advocacy Engagement In The Usa, Elizabeth Ann Burns

STEMPS Faculty Publications

Increased defunding and destaffing of school libraries in public schools in the United States makes advocating for school library programs increasingly important. Practicing school librarians must develop an understanding of advocacy so they will know how and when to act for their program. Additionally, it is important to identify advocacy strategies so that strong advocacy plans may be developed. This study identifies the activities and practices of advocacy within the library programs of a group of practicing librarians. Findings suggest successful strategies of advocacy follow three themes: building awareness for the school library program, engagement of the librarian in the …


Learning Through Play, The Old School Way: Teaching Information Ethics To Millennials, Lucinda Rush Jan 2014

Learning Through Play, The Old School Way: Teaching Information Ethics To Millennials, Lucinda Rush

Libraries Faculty & Staff Publications

Incorporating gaming and active learning elements into library instruction in academic libraries has proven to be an effective way to engage Millennials and increase their retention of knowledge. This article ties research on the learning preferences of Millennials to elements of active and game-based learning. The author describes the process of creating an innovative game based on Candy Land to teach undergraduates about information ethics and makes recommendations for creating non-digital games for instructional purposes based on this experience.


Voices At The Table: Collaboration And Intertextuality, Sue C. Kimmel, Kathryn Kennedy (Ed.), Lucy Santos Green (Ed.) Jan 2014

Voices At The Table: Collaboration And Intertextuality, Sue C. Kimmel, Kathryn Kennedy (Ed.), Lucy Santos Green (Ed.)

STEMPS Faculty Publications

While we often associate reading aloud with children and particularly younger children, the practice of reading aloud has historically been a way for a community to share texts for information and enjoyment. Findings from a year-long study of a school librarian collaborating with a team of second grade teachers demonstrates the value of reading aloud in building background knowledge and vocabulary, modeling, understanding curriculum, creating common texts, and reading for enjoyment. Reading aloud brought other voices to the table in a clear example of intertextuality. Implications are shared for school librarians interested in similar practices as well as future research …