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Knowledge For Games, Games For Knowledge: Designing A Digital Roll-And-Move Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Timothy Khe Foon Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong
Knowledge For Games, Games For Knowledge: Designing A Digital Roll-And-Move Board Game For A Law Of Torts Class, Gary Kok Yew Chan, Swee Liang Tan, Timothy Khe Foon Hew, Bernie Grayson Koh, Li Siong Lim, Jose C. Yong
Research Collection Yong Pung How School Of Law
Game-based constructivist learning has gained considerable attention as educational institutions aim to move from traditional instructional teaching to interactive and collaborative methods. The question is less asked of whether games should be used in teaching but rather how games should be used to create deep learning in students. In light of this movement, the Grade Inflation Game, or GIGAME, was developed. This case study tackles the research question of how games may be designed to harness the benefits of constructivist learning. It first documents the conceptualization of GIGAME and next proposes theoretical frameworks that can be used to guide the …