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Full-Text Articles in Education

Understanding Presence, Affordance And The Time/Space Dimensions For Language Learning In Virtual Worlds, Susanna Nocchi, Françoise Blin Jan 2013

Understanding Presence, Affordance And The Time/Space Dimensions For Language Learning In Virtual Worlds, Susanna Nocchi, Françoise Blin

Articles

Notwithstanding their potential for novel approaches to language teaching and learning, Virtual Worlds (VWs) present numerous technological and pedagogical challenges that require new paradigms if the language learning experience and outcomes are to be successful. In this presentation, we argue that the notions of presence and affordance, together with the time/space dimensions of interactions in virtual worlds (e.g. Bakhtin’s (1981) chronotope, Foucault’s (1984) heteropia, and Lemke’s (2000) heterochrony), provide new insights into language learners’ trajectories as they attempt to carry out tasks that are designed to make use of virtual worlds’ characteristics and potentialities. We explore and analyse a critical …


Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi Jan 2011

Come Si Fa?: Can Virtual Worlds Help Us Promote Intercultural Awareness, Susanna Nocchi

Conference Papers

This paper describes the author’s experience with a pilot course of Italian in SL®2. The course is part of a PhD research on Exploring the potential of virtual worlds to promote Intercultural Awareness in students learning Italian as a Foreign Language. In the paper the author will justify her choice of virtual worlds for the development of language competence and Intercultural Awareness and will present some results of her activity theoretical analysis of the data. Problematic areas and potential moments for the development of Intercultural Awareness were highlighted during the analysis.


Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi Nov 2010

Will Second Life Help Me Survive In Italy, Carmela Dell'aria, Susanna Nocchi

Conference Papers

This paper aims at sharing the experience we had in the design and implementation of a short pilot course of Italian in Second Life® (SL). The paper will provide a description of the course mentioning preliminary findings, discussed in relation to the theories adopted by the two researchers. The paper is the result of the course, La Lingua in gioco: dire, fare e giocare in SL, that had a strong focus on the development of Intercultural Communicative Competence (ICC) and Oral Language Proficiency and was aimed at a group of third-level Irish students of Italian in the Technological University Dublin …