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Full-Text Articles in Education

Not Created Equal: The Effectiveness Of Two Types Of Educational Computer Games, Timothy Brent Dedeaux May 2016

Not Created Equal: The Effectiveness Of Two Types Of Educational Computer Games, Timothy Brent Dedeaux

Dissertations

The purpose of the study is to compare two types of educational video games based on Malone’s (1984) theory of challenge, curiosity, and fantasy. The participants were 136 students from a community college in the southeastern United States. The study used a quantitative approach with participants randomly divided into two groups, one playing each of the two games. Participants were given a brief introduction to a list of French phrases and words, took a pre-test, played the selected game, and then took a post-test to assess content knowledge gain. Brockmyer et al.’s (2009) Game Engagement Questionnaire was used to assess …


Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks Jan 2011

Analysis Of The Relationship Between The Level Of Educational Computer Game Use And Milken Exemplar Teacher Instructional Strategies, Yaela Dahan Marks

Electronic Theses and Dissertations

This research examines the nature and level of educational computer-based game techniques adoption by Milken Educator Award winning teachers in achieving success in their classrooms. The focus of the research is on their level of acceptance of educational computer-based games and the nature of game usage to increase student performance in the classroom. With Davis' (1985) Technology Acceptance Model (Davis, 1985) as the conceptual framework, the research also examines how teachers' perceptions of educational computer-based games influence their willingness to incorporate these teaching methods in their classroom. The approach utilizes a descriptive survey to develop and evaluate responses from exemplar …


Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds Jan 1991

Characteristics That Determine The Holding Power Of Computer-Based Exhibits At Scitech Discovery Centre, Victoria Dodds

Theses : Honours

Scitech Discovery Centre is a hands-on science and technology centre located in the city West Complex, West Perth. The centre contains over 160 interactive exhibits including a number of computer-based exhibits that cover topics not easily incorporated in standard interactive exhibits. The problem considered in this study was the observed low percentage of visitors completing the programmes at seven of these computer-based exhibits. The author used unobtrusive observation and survey methods of data collection, for 245 visitors, on sundays over a three month period. The study was to determine two things, firstly the holding power of the exhibits, and secondly, …


An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy Jan 1990

An Investigation Into The Interaction Of Children Using A Computer-Based Adventure Game, Jeffrey Mountjoy

Theses : Honours

This study investigated the types of Interactions which occurred as children played a computer based adventure game. Year six children (N = 15) from five different schools participated in the study and were observed playing the game over a period of three to four thirty minute sessions. Video tape recordings and direct observations were made of the groups as they played the game. Individual Interviews were conducted with each player at the conclusion of the treatment period. Data collected from each of the groups was used to study and the forms of Interaction displayed by players noted. It was found …